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authorariel- <ariel-@users.noreply.github.com>2016-12-30 15:59:59 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2018-04-29 18:38:51 +0200
commit87ed45d912ab6ffc6cf09bbf3a42ac59533ce5e1 (patch)
tree0e191b1aab573536bd1ff780fc3b364044e7e926 /src/server/game/Entities/Player
parent95408869c0a76fa478a0049f4370da3aa3e6e8c8 (diff)
Core/Spell: kill old charge restoring system. Mods are fully handled by proc system now.
- Fixes an edge case of spell failing due to out of range and re-adding charges to an existing aura. (cherry picked from commit ee6d1d02c09941e44ff76ed240770f1102f14267)
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp56
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 0 insertions, 58 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c31a3ebd6a3..9becff0eb34 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21901,62 +21901,6 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
}
}
-// Restore spellmods in case of failed cast
-void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId /*= 0*/, Aura* aura /*= nullptr*/)
-{
- if (!spell || spell->m_appliedMods.empty())
- return;
-
- std::vector<Aura*> aurasQueue;
- for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
- {
- for (uint8 j = 0; j < SPELLMOD_END; ++j)
- {
- for (SpellModifier* mod : m_spellMods[i][j])
- {
- // Spellmods without charged aura set cannot be charged
- if (!mod->ownerAura->IsUsingCharges())
- continue;
-
- // Restore only specific owner aura mods
- if (ownerAuraId && mod->spellId != ownerAuraId)
- continue;
-
- if (aura && mod->ownerAura != aura)
- continue;
-
- // Check if mod affected this spell
- // First, check if the mod aura applied at least one spellmod to this spell
- Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
- if (iterMod == spell->m_appliedMods.end())
- continue;
- // Second, check if the current mod is one of those applied by the mod aura
- if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
- continue;
-
- // remove from list - This will be done after all mods have been gone through
- // to ensure we iterate over all mods of an aura before removing said aura
- // from applied mods (Else, an aura with two mods on the current spell would
- // only see the first of its modifier restored)
- aurasQueue.push_back(mod->ownerAura);
-
- // add charges back to aura
- mod->ownerAura->ModCharges(1);
- }
- }
- }
-
- for (Aura* aura : aurasQueue)
- spell->m_appliedMods.erase(aura);
-}
-
-void Player::RestoreAllSpellMods(uint32 ownerAuraId /*= 0*/, Aura* aura /*= nullptr*/)
-{
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
- if (Spell* spell = m_currentSpells[i])
- RestoreSpellMods(spell, ownerAuraId, aura);
-}
-
void Player::ApplyModToSpell(SpellModifier* mod, Spell* spell)
{
if (!spell)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f5752bd450d..e0022324bc6 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1681,8 +1681,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
static bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
template <class T>
void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr) const;
- void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
- void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
static void ApplyModToSpell(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
void SendSpellModifiers() const;