diff options
| author | Gooyeth <migmadmu@hotmail.com> | 2018-04-15 08:57:57 -0600 |
|---|---|---|
| committer | Aokromes <Aokromes@users.noreply.github.com> | 2018-04-15 16:57:57 +0200 |
| commit | 8aad6f828e7ade2232da3d4697c41b12f3acc727 (patch) | |
| tree | 3a2d42276277cd63ab6ada6873ca3d1e7b15a27e /src/server/game/Entities/Player | |
| parent | f3833b426d958c275f68d00574cce73ad68d74d8 (diff) | |
Core/Battleground: allow Random battleground and arena queues same time. (#21730)
- It also restricts queuing to arenas if it is in queue of dungeon finder
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 221b12a5d57..33f35a8f934 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23032,10 +23032,13 @@ Battleground* Player::GetBattleground() const return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID); } -bool Player::InBattlegroundQueue() const +bool Player::InBattlegroundQueue(bool ignoreArena) const { for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) - if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) + if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE && (!ignoreArena || + (ignoreArena && m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_2v2 && + m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_3v3 && + m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_5v5))) return true; return false; } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 2b31206b920..bb5573af0f8 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1875,7 +1875,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; } Battleground* GetBattleground() const; - bool InBattlegroundQueue() const; + bool InBattlegroundQueue(bool ignoreArena = false) const; BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const; uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const; |
