diff options
| author | joschiwald <joschiwald@online.de> | 2014-01-17 01:07:37 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald@online.de> | 2014-01-17 01:07:37 +0100 |
| commit | 940e52236b6e7653d4a1c72f8a82fa0f5bece11d (patch) | |
| tree | 36ce74d359cfc95e1ab553092d2fb6706cbce201 /src/server/game/Entities/Player | |
| parent | 45dc95c8dc7436ed4a40b7dc12f7e6e133aa0caf (diff) | |
Core/Entities: bg vehicle will also have charmer's faction (save faction before charm and restore old faction after charm)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 9 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bee5427100a..4dab652d732 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -759,7 +759,6 @@ Player::Player(WorldSession* session): Unit(true) m_ArmorProficiency = 0; m_canParry = false; m_canBlock = false; - m_canDualWield = false; m_canTitanGrip = false; m_ammoDPS = 0.0f; @@ -23769,14 +23768,18 @@ void Player::ResurectUsingRequestData() SpawnCorpseBones(); } -void Player::SetClientControl(Unit* target, uint8 allowMove) +void Player::SetClientControl(Unit* target, bool allowMove) { WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1); data.append(target->GetPackGUID()); - data << uint8(allowMove); + data << uint8(allowMove ? 1 : 0); GetSession()->SendPacket(&data); - if (target == this) - SetMover(this); + + if (this != target) + SetViewpoint(target, allowMove); + + if (allowMove) + SetMover(target); } void Player::SetMover(Unit* target) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f04f485fa1e..cd73f38823e 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2088,7 +2088,7 @@ class Player : public Unit, public GridObject<Player> bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const; - void SetClientControl(Unit* target, uint8 allowMove); + void SetClientControl(Unit* target, bool allowMove); void SetMover(Unit* target); |
