diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 10:54:53 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 10:54:53 -0500 |
| commit | 96d7a1e9704d8bdf55e2197ce26adbefb0a84e61 (patch) | |
| tree | dc9ea2734c64e5fea39912b63369f1b5544ca735 /src/server/game/Entities/Player | |
| parent | f1ccb83dc07c0036f832d38e7988816719ada43c (diff) | |
REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 579a704bd83..ac69e7c424c 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4774,8 +4774,8 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC sObjectAccessor->ConvertCorpseForPlayer(playerguid); if (uint32 guildId = GetGuildIdFromDB(playerguid)) - if (Guild* pGuild = sGuildMgr->GetGuildById(guildId)) - pGuild->DeleteMember(guid); + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + guild->DeleteMember(guid); // remove from arena teams LeaveAllArenaTeams(playerguid); @@ -5462,11 +5462,11 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g return TotalCost; } - Guild* pGuild = sGuildMgr->GetGuildById(GetGuildId()); - if (!pGuild) + Guild* guild = sGuildMgr->GetGuildById(GetGuildId()); + if (!guild) return TotalCost; - if (!pGuild->HandleMemberWithdrawMoney(GetSession(), costs, true)) + if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true)) return TotalCost; TotalCost = costs; @@ -15668,9 +15668,9 @@ void Player::AreaExploredOrEventHappens(uint32 questId) //not used in Trinityd, function for external script library void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject) { - if (Group* pGroup = GetGroup()) + if (Group* group = GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); @@ -22374,9 +22374,9 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); // prepare data for near group iteration - if (Group* pGroup = GetGroup()) + if (Group* group = GetGroup()) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if (!pGroupGuy) @@ -22390,7 +22390,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar pGroupGuy->KilledMonsterCredit(creature_id, creature_guid); } } - else // if (!pGroup) + else // if (!group) KilledMonsterCredit(creature_id, creature_guid); } @@ -22609,14 +22609,14 @@ void Player::SendCorpseReclaimDelay(bool load) Player* Player::GetNextRandomRaidMember(float radius) { - Group* pGroup = GetGroup(); - if (!pGroup) + Group* group = GetGroup(); + if (!group) return NULL; std::vector<Player*> nearMembers; - nearMembers.reserve(pGroup->GetMembersCount()); + nearMembers.reserve(group->GetMembersCount()); - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); |
