diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-24 16:04:47 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 01:35:01 +0100 |
| commit | a66b968f91d159b149ef5b7357d8a92572cb0b3c (patch) | |
| tree | cf1e221b668b4ae8eacfff856aea06cac4d8d3c5 /src/server/game/Entities/Player | |
| parent | 91d7a8b06954fa8a2e67166f731644dec1f5e687 (diff) | |
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
(cherry picked from commit 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/EquipmentSet.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/EquipmentSet.h b/src/server/game/Entities/Player/EquipmentSet.h index 26d7a4dd6a3..8ffcd296eb4 100644 --- a/src/server/game/Entities/Player/EquipmentSet.h +++ b/src/server/game/Entities/Player/EquipmentSet.h @@ -51,9 +51,9 @@ struct EquipmentSetInfo int32 AssignedSpecIndex = -1; ///< Index of character specialization that this set is automatically equipped for std::string SetName; std::string SetIcon; - std::array<ObjectGuid, EQUIPMENT_SET_SLOTS> Pieces; - std::array<int32, EQUIPMENT_SET_SLOTS> Appearances; ///< ItemModifiedAppearanceID - std::array<int32, 2> Enchants; ///< SpellItemEnchantmentID + std::array<ObjectGuid, EQUIPMENT_SET_SLOTS> Pieces = {}; + std::array<int32, EQUIPMENT_SET_SLOTS> Appearances = {};///< ItemModifiedAppearanceID + std::array<int32, 2> Enchants = {}; ///< SpellItemEnchantmentID int32 SecondaryShoulderApparanceID = 0; ///< Secondary shoulder appearance int32 SecondaryShoulderSlot = 0; ///< Always 2 if secondary shoulder apperance is used int32 SecondaryWeaponAppearanceID = 0; ///< For legion artifacts: linked child item appearance |
