diff options
| author | Spp <spp@jorge.gr> | 2011-10-18 14:23:08 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-10-18 14:23:08 +0200 |
| commit | b5e8a192b121b8ec297885e04566758c236d9191 (patch) | |
| tree | c546bcae23e64252897b7bb22e06c29e981fb230 /src/server/game/Entities/Player | |
| parent | bc023c6dfb6c37a01a26a6bef51e9ff99f9a8360 (diff) | |
Core/Calendar: Send map raid reset only once
Also some minor changes here and there
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index be23574e8b5..27713586b54 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23128,7 +23128,7 @@ void Player::InitRunes() m_runes->runeState = 0; m_runes->lastUsedRune = RUNE_BLOOD; - for (uint32 i = 0; i < MAX_RUNES; ++i) + for (uint8 i = 0; i < MAX_RUNES; ++i) { SetBaseRune(i, runeSlotTypes[i]); // init base types SetCurrentRune(i, runeSlotTypes[i]); // init current types @@ -23137,13 +23137,13 @@ void Player::InitRunes() m_runes->SetRuneState(i); } - for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i) + for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i) SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); } bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const { - for (uint32 i = 0; i < MAX_RUNES; ++i) + for (uint8 i = 0; i < MAX_RUNES; ++i) if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0) return false; |
