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authorSpp <spp@jorge.gr>2011-10-18 14:23:08 +0200
committerSpp <spp@jorge.gr>2011-10-18 14:23:08 +0200
commitb5e8a192b121b8ec297885e04566758c236d9191 (patch)
treec546bcae23e64252897b7bb22e06c29e981fb230 /src/server/game/Entities/Player
parentbc023c6dfb6c37a01a26a6bef51e9ff99f9a8360 (diff)
Core/Calendar: Send map raid reset only once
Also some minor changes here and there
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index be23574e8b5..27713586b54 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23128,7 +23128,7 @@ void Player::InitRunes()
m_runes->runeState = 0;
m_runes->lastUsedRune = RUNE_BLOOD;
- for (uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
{
SetBaseRune(i, runeSlotTypes[i]); // init base types
SetCurrentRune(i, runeSlotTypes[i]); // init current types
@@ -23137,13 +23137,13 @@ void Player::InitRunes()
m_runes->SetRuneState(i);
}
- for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
+ for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
}
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
{
- for (uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
return false;