aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Player
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2011-09-28 11:38:56 +0200
committerSpp <spp@jorge.gr>2011-09-28 11:38:56 +0200
commitb93067350cdd2bc80b907908473f563b25a7e378 (patch)
treea8bed7689a1cd394c351c5d46861aeef189c873b /src/server/game/Entities/Player
parentcc06c4188742578fef36917a33a09cb831dcb469 (diff)
Core/WeatherMgr: singleton converted to namespace with free functions. Note how RAII saves your life and removes the need in explicit delete :)
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8e75ca40f73..f860450d167 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7426,12 +7426,12 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (sWorld->getBoolConfig(CONFIG_WEATHER))
{
- Weather* wth = sWeatherMgr->FindWeather(zone->ID);
+ Weather* wth = WeatherMgr::FindWeather(zone->ID);
if (wth)
wth->SendWeatherUpdateToPlayer(this);
else
{
- if (!sWeatherMgr->AddWeather(zone->ID))
+ if (!WeatherMgr::AddWeather(zone->ID))
{
// send fine weather packet to remove old zone's weather
Weather::SendFineWeatherUpdateToPlayer(this);