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authorSpp <spp@jorge.gr>2013-02-04 08:21:25 +0100
committerSpp <spp@jorge.gr>2013-02-04 09:04:33 +0100
commitb980aff83e214bab60f141c879c2a392789a4d16 (patch)
tree0f9695e62bf2027574655766970cbe6ee0a50f43 /src/server/game/Entities/Player
parentdb9b0875500da077be1d0aa808999f59ed0663bc (diff)
Core: Implement Role based Access Control
- This system will give more control of actions an account can perform. System defines: - Permissions to perform some action - Roles: a set of permissions that have some relation - Groups: a set of roles that have some relation Operations: - Grant: Assign and allow - Deny: Assign and do not allow - Revoke: Remove Precedence to know if something can be done: Grant, Deny. That means, if you are granted some action by a role but you have denied the permission, the action can not be done. Some Rules: - Groups can only have roles - Roles can only have permissions - An account can be assigned granted and denied roles. Permissions inherited from roles are granted if roles is granted and denied if roles is denied - An account can be assigned granted and denied permissions - An account can have multiple groups, roles and permissions - An account can not have same role granted and denied at same time - An acconnt can not have same permission granted and denied at same time - Id 0 can not be used to define a group, role or permission Added some permissions as a sample of use (Instant Logout, Skip Queue, Join BGs, Join DF) and some permissions as a workaround to commands till command system is modified to use RBAC
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a4356f55340..dc98facc5ab 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21757,12 +21757,21 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
}
}
-bool Player::CanJoinToBattleground(Battleground const* /*bg*/) const
+bool Player::CanJoinToBattleground(Battleground const* bg) const
{
// check Deserter debuff
if (HasAura(26013))
return false;
+ if (bg->isArena() && !GetSession()->HasPermission(RBAC_PERM_JOIN_ARENAS))
+ return false;
+
+ if (bg->IsRandom() && !GetSession()->HasPermission(RBAC_PERM_JOIN_RANDOM_BG))
+ return false;
+
+ if (!GetSession()->HasPermission(RBAC_PERM_JOIN_NORMAL_BG))
+ return false;
+
return true;
}