diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-06-25 14:45:28 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-06-25 14:45:28 +0200 |
| commit | bbdabd7d776a86dcb25954faf119797d52c2a425 (patch) | |
| tree | 987b683347212637e8afe74373bb0a82f0ce01d4 /src/server/game/Entities/Player | |
| parent | 9969d6e194a1415494a2384eb3659cd20f8ab9cc (diff) | |
Core/Players: Remove deprecated skill related config AlwaysMaxWeaponSkill and command .maxskill
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 52 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 |
2 files changed, 5 insertions, 48 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cbf315cf6a5..6ed5ecd5dbd 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2470,9 +2470,6 @@ void Player::GiveLevel(uint8 level) UpdateAllStats(); - if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up - UpdateSkillsToMaxSkillsForLevel(); - _ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms if (Aura const* artifactAura = GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE)) @@ -5641,19 +5638,12 @@ void Player::UpdateSkillsForLevel() if (GetSkillRangeType(rcEntry) == SKILL_RANGE_LEVEL) { - if (!IsWeaponSkill(rcEntry->SkillID)) - { - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + if (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) + SetSkillRank(itr->second.pos, maxSkill); - /// update only level dependent max skill values - if (max != 1) - { - SetSkillRank(itr->second.pos, maxSkill); - SetSkillMaxRank(itr->second.pos, maxSkill); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - } + SetSkillMaxRank(itr->second.pos, maxSkill); + if (itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; } // Update level dependent skillline spells @@ -5661,36 +5651,6 @@ void Player::UpdateSkillsForLevel() } } -void Player::UpdateSkillsToMaxSkillsForLevel() -{ - for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) - { - if (itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) - continue; - - uint32 pskill = itr->first; - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass()); - if (!rcEntry) - continue; - - if (IsProfessionOrRidingSkill(rcEntry->SkillID)) - continue; - - if (IsWeaponSkill(rcEntry->SkillID)) - continue; - - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; - - if (max > 1) - { - SetSkillRank(itr->second.pos, max); - - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - } -} - void Player::InitializeSkillFields() { uint32 i = 0; @@ -24415,8 +24375,6 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo) skillValue = maxValue; else if (getClass() == CLASS_DEATH_KNIGHT) skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue); - else if (skillId == SKILL_FIST_WEAPONS) - skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED)); SetSkill(skillId, 0, skillValue, maxValue); break; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 4d3dc2f6493..10b6b3dd7e7 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1961,7 +1961,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false); void UpdateSkillsForLevel(); - void UpdateSkillsToMaxSkillsForLevel(); // for .levelup void ModifySkillBonus(uint32 skillid, int32 val, bool talent); /*********************************************************/ |
