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authorShauren <shauren.trinity@gmail.com>2020-06-25 14:45:28 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-25 14:45:28 +0200
commitbbdabd7d776a86dcb25954faf119797d52c2a425 (patch)
tree987b683347212637e8afe74373bb0a82f0ce01d4 /src/server/game/Entities/Player
parent9969d6e194a1415494a2384eb3659cd20f8ab9cc (diff)
Core/Players: Remove deprecated skill related config AlwaysMaxWeaponSkill and command .maxskill
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp52
-rw-r--r--src/server/game/Entities/Player/Player.h1
2 files changed, 5 insertions, 48 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index cbf315cf6a5..6ed5ecd5dbd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2470,9 +2470,6 @@ void Player::GiveLevel(uint8 level)
UpdateAllStats();
- if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
- UpdateSkillsToMaxSkillsForLevel();
-
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
if (Aura const* artifactAura = GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE))
@@ -5641,19 +5638,12 @@ void Player::UpdateSkillsForLevel()
if (GetSkillRangeType(rcEntry) == SKILL_RANGE_LEVEL)
{
- if (!IsWeaponSkill(rcEntry->SkillID))
- {
- uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos];
+ if (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
+ SetSkillRank(itr->second.pos, maxSkill);
- /// update only level dependent max skill values
- if (max != 1)
- {
- SetSkillRank(itr->second.pos, maxSkill);
- SetSkillMaxRank(itr->second.pos, maxSkill);
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- }
+ SetSkillMaxRank(itr->second.pos, maxSkill);
+ if (itr->second.uState != SKILL_NEW)
+ itr->second.uState = SKILL_CHANGED;
}
// Update level dependent skillline spells
@@ -5661,36 +5651,6 @@ void Player::UpdateSkillsForLevel()
}
}
-void Player::UpdateSkillsToMaxSkillsForLevel()
-{
- for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
- {
- if (itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos])
- continue;
-
- uint32 pskill = itr->first;
- SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass());
- if (!rcEntry)
- continue;
-
- if (IsProfessionOrRidingSkill(rcEntry->SkillID))
- continue;
-
- if (IsWeaponSkill(rcEntry->SkillID))
- continue;
-
- uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos];
-
- if (max > 1)
- {
- SetSkillRank(itr->second.pos, max);
-
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- }
-}
-
void Player::InitializeSkillFields()
{
uint32 i = 0;
@@ -24415,8 +24375,6 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo)
skillValue = maxValue;
else if (getClass() == CLASS_DEATH_KNIGHT)
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
- else if (skillId == SKILL_FIST_WEAPONS)
- skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
SetSkill(skillId, 0, skillValue, maxValue);
break;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 4d3dc2f6493..10b6b3dd7e7 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1961,7 +1961,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
void UpdateSkillsForLevel();
- void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
/*********************************************************/