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authorNay <dnpd.dd@gmail.com>2012-01-22 03:41:34 +0000
committerNay <dnpd.dd@gmail.com>2012-01-22 03:41:34 +0000
commitbbdd2ee2737b3abf8e4eef795f53c4be90b71d9b (patch)
tree8b338dd6133ec37826227542286d386e38312fac /src/server/game/Entities/Player
parent869961bd4e3818ccbab0d80f80ee3e5107750bab (diff)
Update SMSG_DURABILITY_DAMAGE_DEATH to 4.x.
Auras can change durability damage (Reinforce guild perk) and need to send the updated value to the client.
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp12
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h4
2 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index cdb9ddbcd9b..404557a4d96 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1279,10 +1279,12 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
{
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
- sLog->outStaticDebug("We are fall to death, loosing 10 percents durability");
- DurabilityLossAll(0.10f, false);
+ float percent = 0.10f;
+ DurabilityLossAll(percent, false);
+ sLog->outStaticDebug("We are fall to death, loosing %f percents durability", percent);
// durability lost message
- WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 4);
+ data2 << uint32(percent*100);
GetSession()->SendPacket(&data2);
}
@@ -5391,7 +5393,7 @@ Corpse* Player::GetCorpse() const
return sObjectAccessor->GetCorpseForPlayerGUID(GetGUID());
}
-void Player::DurabilityLossAll(double percent, bool inventory)
+void Player::DurabilityLossAll(double &percent, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
@@ -5417,7 +5419,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
}
}
-void Player::DurabilityLoss(Item* item, double percent)
+void Player::DurabilityLoss(Item* item, double &percent)
{
if (!item)
return;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a594f2c02ef..a9ad919cd04 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1994,8 +1994,8 @@ class Player : public Unit, public GridObject<Player>
void BuildPlayerRepop();
void RepopAtGraveyard();
- void DurabilityLossAll(double percent, bool inventory);
- void DurabilityLoss(Item* item, double percent);
+ void DurabilityLossAll(double &percent, bool inventory);
+ void DurabilityLoss(Item* item, double &percent);
void DurabilityPointsLossAll(int32 points, bool inventory);
void DurabilityPointsLoss(Item* item, int32 points);
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);