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authorQAston <qaston@gmail.com>2011-09-16 23:49:31 +0200
committerQAston <qaston@gmail.com>2011-09-16 23:49:31 +0200
commitc0b1823524b33d1ec7d07e8ed85c4a6dafa2be99 (patch)
tree49779b65376f5a8d8c24c4c7aab3031e3a651222 /src/server/game/Entities/Player
parent3a3f2d927f6b40f27ad49b788629e2873180b64c (diff)
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5c115e04652..cbcf95cd5b0 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23029,7 +23029,7 @@ void Player::UpdateCharmedAI()
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
Unit* target = getVictim();
- if (!target || !charmer->canAttack(target))
+ if (!target || !charmer->IsValidAttackTarget(target))
{
target = charmer->SelectNearestTarget();
if (!target)