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authorKandera <KanderaDev@gmail.com>2012-03-02 09:42:17 -0500
committerKandera <KanderaDev@gmail.com>2012-03-02 09:42:17 -0500
commitc1270bd7580960c1e756cb84409b7ec251f88e63 (patch)
tree4d32569b23e6581d16edc3627f43e70f9df37ac2 /src/server/game/Entities/Player
parent394dbf0cdceea425a1ad63ecebc614e29728d365 (diff)
Core/Scripting: added OnPlayerUpdateZone for player scripts
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 963cfc308d8..870b6f683b8 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7421,6 +7421,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
}
}
+ sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
+
// in PvP, any not controlled zone (except zone->team == 6, default case)
// in PvE, only opposition team capital
switch (zone->team)