diff options
| author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2016-03-22 23:23:03 +0000 |
|---|---|---|
| committer | chaodhib <chaodhib@gmail.com> | 2016-03-27 00:35:28 +0100 |
| commit | c136af84635bdd88b8e5ce019859f66067859825 (patch) | |
| tree | d039ab52efccf4c8b1e92c97bbae442256d654c7 /src/server/game/Entities/Player | |
| parent | f37682b7edd0d711e1120cbdd9d627fb5b9dbde1 (diff) | |
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still accepts all subordinates) - Use grid searcher to find players in visibility range for unit - Use client cache instead of "See or Detect" to decide who to send updates to - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
(cherry picked from commit c0693a6ee52d31840ab2ee878c4881884b857638)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 13661f80cb2..a3602166edf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21942,7 +21942,7 @@ WorldLocation Player::GetStartPosition() const return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0); } -bool Player::HaveAtClient(WorldObject const* u) const +bool Player::HaveAtClient(Object const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 0da1dbc2e44..dc8d9b03a6d 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2097,7 +2097,7 @@ class Player : public Unit, public GridObject<Player> // currently visible objects at player client GuidUnorderedSet m_clientGUIDs; - bool HaveAtClient(WorldObject const* u) const; + bool HaveAtClient(Object const* u) const; bool IsNeverVisible() const override; |
