diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-06-04 14:52:38 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-06-04 14:52:38 +0200 |
| commit | cbd69f12bd2a4dcee2a1c2a9184c97e24724903f (patch) | |
| tree | 9712557013b4eb6cb1b5ea4217a3ff23fbf4a2e5 /src/server/game/Entities/Player | |
| parent | fae3015044bf36b648db64887c3f54934b1e2a70 (diff) | |
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7b183c508ae..ebd94b84079 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2116,9 +2116,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { m_transport->RemovePassenger(this); m_transport = NULL; - m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); - m_movementInfo.t_time = 0; - m_movementInfo.t_seat = -1; + m_movementInfo.ClearTransport(); RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) } @@ -2144,9 +2142,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { m_transport->RemovePassenger(this); m_transport = NULL; - m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); - m_movementInfo.t_time = 0; - m_movementInfo.t_seat = -1; + m_movementInfo.ClearTransport(); } } |
