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authorShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-04 14:52:38 +0200
commitcbd69f12bd2a4dcee2a1c2a9184c97e24724903f (patch)
tree9712557013b4eb6cb1b5ea4217a3ff23fbf4a2e5 /src/server/game/Entities/Player
parentfae3015044bf36b648db64887c3f54934b1e2a70 (diff)
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7b183c508ae..ebd94b84079 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2116,9 +2116,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
m_transport->RemovePassenger(this);
m_transport = NULL;
- m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
- m_movementInfo.t_time = 0;
- m_movementInfo.t_seat = -1;
+ m_movementInfo.ClearTransport();
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
}
@@ -2144,9 +2142,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
m_transport->RemovePassenger(this);
m_transport = NULL;
- m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
- m_movementInfo.t_time = 0;
- m_movementInfo.t_seat = -1;
+ m_movementInfo.ClearTransport();
}
}