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authorjoschiwald <joschiwald@online.de>2014-01-04 18:22:06 +0100
committerjoschiwald <joschiwald@online.de>2014-01-04 18:22:06 +0100
commitcd76d3290719161db1c10b4c82de191db1cef7e8 (patch)
tree5f2e3c498de123817dda7488dd60a7dade0c36ce /src/server/game/Entities/Player
parentff61e4d79deeae19fe3bcbd3f8ce09b83bf7af4a (diff)
Core/Entities: correct creature damage, offhand damage should work too
* todo: some creatures need dmg_multiplier update in creature_template
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f7658f73321..457f5af8361 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1747,14 +1747,13 @@ class Player : public Unit, public GridObject<Player>
void ApplyFeralAPBonus(int32 amount, bool apply);
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateShieldBlockValue();
- void UpdateDamagePhysical(WeaponAttackType attType);
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
void UpdateRating(CombatRating cr);
void UpdateAllRatings();
- void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage);
+ void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) OVERRIDE;
void UpdateDefenseBonusesMod();
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}