diff options
| author | Shauren <krzysiek.7.5.4@gmail.com> | 2010-12-31 22:59:36 +0100 |
|---|---|---|
| committer | Shauren <krzysiek.7.5.4@gmail.com> | 2010-12-31 22:59:36 +0100 |
| commit | cf62d7b776dcc29a9da2fadfd209c8445f6a9e6b (patch) | |
| tree | 81954ba6b19296c00aaac6f21b600a921e53e61c /src/server/game/Entities/Player | |
| parent | 8ab453b4659da09126c329d00210ec189d3dee9b (diff) | |
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 12 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9a102de874f..d063f4ba112 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -567,6 +567,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_baseFeralAP = 0; m_baseManaRegen = 0; m_baseHealthRegen = 0; + m_spellPenetrationItemMod = 0; // Honor System m_lastHonorUpdateTime = time(NULL); @@ -7566,7 +7567,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl case ITEM_MOD_HEALTH_REGEN: ApplyHealthRegenBonus(int32(val), apply); break; - // depricated item mods + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply); + m_spellPenetrationItemMod += apply ? val : -val; + break; + // deprecated item mods case ITEM_MOD_SPELL_HEALING_DONE: case ITEM_MOD_SPELL_DAMAGE_DONE: break; @@ -7575,18 +7580,14 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl // Apply Spell Power from ScalingStatValue if set if (ssv) - { if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue)) ApplySpellPowerBonus(spellbonus, apply); - } // If set ScalingStatValue armor get it or use item armor uint32 armor = proto->Armor; if (ssv) - { if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) armor = ssvarmor; - } if (armor) { @@ -13488,6 +13489,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool break; case ITEM_MOD_SPELL_PENETRATION: ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply); + m_spellPenetrationItemMod += apply ? int32(enchant_amount) : -int32(enchant_amount); sLog->outDebug("+ %u SPELL_PENETRATION", enchant_amount); break; case ITEM_MOD_BLOCK_VALUE: diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 7d9838001e4..a1c57d4bb55 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1801,6 +1801,7 @@ class Player : public Unit, public GridObject<Player> float GetRatingCoefficient(CombatRating cr) const; float GetRatingBonusValue(CombatRating cr) const; uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } + int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; } float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; void UpdateBlockPercentage(); @@ -2539,6 +2540,7 @@ class Player : public Unit, public GridObject<Player> uint32 m_baseFeralAP; uint32 m_baseManaRegen; uint32 m_baseHealthRegen; + int32 m_spellPenetrationItemMod; SpellModList m_spellMods[MAX_SPELLMOD]; //uint32 m_pad; |
