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authorShauren <shauren.trinity@gmail.com>2015-07-05 01:18:57 +0200
committerShauren <shauren.trinity@gmail.com>2015-07-05 01:18:57 +0200
commitd454df54d13b78ff15ac06abf098824a5cfe3dbb (patch)
treef93606692b3efab2e60753ae0cdc450974135727 /src/server/game/Entities/Player
parent38f982162779c660e5cabd10493daf4a523850dc (diff)
Core/DataStores: Moved SkillTiers to database - it no longer exists in dbc form
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab7aabf4089..296f7020847 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22843,7 +22843,7 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo)
if (getClass() == CLASS_DEATH_KNIGHT && skillId == SKILL_FIRST_AID)
rank = 4;
- SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
+ SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcInfo->SkillTierID);
uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
uint16 skillValue = 1;
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)