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authorccrs <crs_92_19@hotmail.com>2015-06-02 04:57:14 +0200
committerShauren <shauren.trinity@gmail.com>2016-01-08 00:10:15 +0100
commite5d4005cc6f4450ba9cf3ab14b5b60daf3b3b889 (patch)
tree8da58aa6b683e31ce7e8c99101bbc9d2585a1dbb /src/server/game/Entities/Player
parent91fa2154e892c1cc6d7769e39c50afce74c836fc (diff)
Core/Spells: Fixed Raise Ally
thx @Nayd for sniffs :) thx @Shauren for helping to find all spell involved * There is no implementation for stats update on Puppet class (only on Guardian) so same SummonProperty as Raise Dead Ghoul (non pet) is used. (Default SummonProperties set category to SUMMON_CATEGORY_PUPPET) * Override the Summon Effect to enable charm and stats scaling. * PlayerAI is used to handle unaura on ghoul despawn or dead. It's necessary due to the fact that all script hooks on ScriptedCreature are called on an unactive CreatureAI, resulting in creature being unable to handle unaura calls. * Create UpdateAI call for Player class * Stats scaling is based on forum and wowhead comments, they recall this ghoul as a copy of the other one (same stats). * Spellscript for Ghoul spell Thrash Closes #82 Closes #14830
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp78
-rw-r--r--src/server/game/Entities/Player/Player.h16
2 files changed, 88 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 52291cb6bf5..4fdf25e41c3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1242,6 +1242,9 @@ void Player::Update(uint32 p_time)
if (charmer->GetTypeId() == TYPEID_UNIT && charmer->IsAlive())
UpdateCharmedAI();
+ if (GetAI() && IsAIEnabled)
+ GetAI()->UpdateAI(p_time);
+
// Update items that have just a limited lifetime
if (now > m_Last_tick)
UpdateItemDuration(uint32(now - m_Last_tick));
@@ -1476,8 +1479,8 @@ void Player::Update(uint32 p_time)
_pendingBindTimer -= p_time;
}
- // not auto-free ghost from body in instances
- if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ // not auto-free ghost from body in instances or if its affected by risen ally
+ if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !IsGhouled())
{
if (p_time >= m_deathTimer)
{
@@ -2157,7 +2160,7 @@ bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) co
return true;
if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME))
return true;
-
+
return Unit::IsImmunedToSpellEffect(spellInfo, index);
}
@@ -4731,6 +4734,32 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
}
}
+void Player::SendGhoulResurrectRequest(Player* target)
+{
+ target->m_ghoulResurrectPlayerGUID = GetGUID();
+
+ WorldPacket data(SMSG_RESURRECT_REQUEST, 8 + 4 + 1 + 1);
+ data << uint64(GetGUID());
+ data << uint32(0);
+ data << uint8(0);
+ data << uint8(0);
+ target->GetSession()->SendPacket(&data);
+}
+
+void Player::GhoulResurrect()
+{
+ CastSpell(this, 46619 /*SPELL_DK_RAISE_ALLY*/, true, nullptr, nullptr, m_ghoulResurrectPlayerGUID);
+
+ m_ghoulResurrectPlayerGUID = ObjectGuid::Empty;
+}
+
+void Player::RemoveGhoul()
+{
+ if (IsGhouled())
+ if (Creature* ghoul = ObjectAccessor::GetCreature(*this, m_ghoulResurrectGhoulGUID))
+ ghoul->DespawnOrUnsummon(); // Raise Ally aura will handle unauras
+}
+
void Player::KillPlayer()
{
if (IsFlying() && !GetTransport())
@@ -18682,7 +18711,7 @@ bool Player::CheckInstanceValidity(bool /*isLogin*/)
// game masters' instances are always valid
if (IsGameMaster())
return true;
-
+
// non-instances are always valid
Map* map = GetMap();
if (!map || !map->IsDungeon())
@@ -20156,6 +20185,12 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
void Player::StopCastingCharm()
{
+ if (IsGhouled())
+ {
+ RemoveGhoul();
+ return;
+ }
+
Unit* charm = GetCharm();
if (!charm)
return;
@@ -21508,6 +21543,14 @@ void Player::setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, flo
m_resurrectHealth = health;
m_resurrectMana = mana;
}
+
+void Player::clearResurrectRequestData()
+{
+ setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0);
+
+ m_ghoulResurrectPlayerGUID = ObjectGuid::Empty;
+ m_ghoulResurrectGhoulGUID = ObjectGuid::Empty;
+}
//slot to be excluded while counting
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
{
@@ -23410,6 +23453,8 @@ uint32 Player::GetBaseWeaponSkillValue(WeaponAttackType attType) const
void Player::ResurrectUsingRequestData()
{
+ RemoveGhoul();
+
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
@@ -23854,6 +23899,31 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
//GetSession()->SendPacket(&data);
}
+
+ // HACK: Make sure update for PLAYER_FARSIGHT is received before SMSG_PET_SPELLS to properly hide "Release spirit" dialog
+ if (target->GetTypeId() == TYPEID_UNIT && static_cast<Unit*>(target)->HasUnitTypeMask(UNIT_MASK_MINION) && static_cast<Minion*>(target)->IsRisenAlly())
+ {
+ if (apply)
+ {
+ UpdateDataMapType update_players;
+ BuildUpdate(update_players);
+ WorldPacket packet;
+ for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
+ {
+ iter->second.BuildPacket(&packet);
+ iter->first->GetSession()->SendPacket(&packet);
+ packet.clear();
+ }
+ }
+ else
+ {
+ m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
+
+ // Reset "Release spirit" timer clientside
+ WorldPacket data(SMSG_FORCED_DEATH_UPDATE);
+ SendDirectMessage(&data);
+ }
+ }
}
WorldObject* Player::GetViewpoint() const
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 32a4fec27f2..e7af827e9c7 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1576,7 +1576,7 @@ class Player : public Unit, public GridObject<Player>
void UpdatePotionCooldown(Spell* spell = NULL);
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
- void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
+ void clearResurrectRequestData();
bool isResurrectRequestedBy(ObjectGuid guid) const { return !m_resurrectGUID.IsEmpty() && m_resurrectGUID == guid; }
bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); }
void ResurrectUsingRequestData();
@@ -1770,6 +1770,15 @@ class Player : public Unit, public GridObject<Player>
void ResurrectPlayer(float restore_percent, bool applySickness = false);
void BuildPlayerRepop();
void RepopAtGraveyard();
+ void SendGhoulResurrectRequest(Player* target);
+ bool IsValidGhoulResurrectRequest(ObjectGuid guid)
+ {
+ return !m_ghoulResurrectPlayerGUID.IsEmpty() && m_ghoulResurrectPlayerGUID == guid;
+ }
+ void GhoulResurrect();
+ void SetGhoulResurrectGhoulGUID(ObjectGuid guid) { m_ghoulResurrectGhoulGUID = guid; }
+ ObjectGuid GetGhoulResurrectGhoulGUID() { return m_ghoulResurrectGhoulGUID; }
+ void RemoveGhoul();
void DurabilityLossAll(double percent, bool inventory);
void DurabilityLoss(Item* item, double percent);
@@ -2403,6 +2412,9 @@ class Player : public Unit, public GridObject<Player>
float m_resurrectX, m_resurrectY, m_resurrectZ;
uint32 m_resurrectHealth, m_resurrectMana;
+ ObjectGuid m_ghoulResurrectPlayerGUID;
+ ObjectGuid m_ghoulResurrectGhoulGUID;
+
WorldSession* m_session;
typedef std::list<Channel*> JoinedChannelsList;
@@ -2502,7 +2514,7 @@ class Player : public Unit, public GridObject<Player>
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
-
+
bool IsInstanceLoginGameMasterException() const;
MapReference m_mapRef;