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authorMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 12:17:43 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:03:44 +0200
commite636531da3603c10a9ebcb8a55d52d6cdb3a400a (patch)
tree2b9ec4c8c5db8c8fee18f4b4deb1fb942ec07068 /src/server/game/Entities/Player
parent1922314858dee5be395a3eb2307e37cda8e094f2 (diff)
Core/Movement: Fix pushback issues and client freeze.
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp24
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h3
2 files changed, 27 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 100afd73b27..72a10f43533 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25550,3 +25550,27 @@ void Player::SendMovementSetCanTransitionBetweenSwimAndFly(bool apply)
data << uint32(0); //! movement counter
SendDirectMessage(&data);
}
+
+void Player::SendMovementSetHover(bool apply)
+{
+ WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12);
+ data.append(GetPackGUID());
+ data << uint32(0); //! movement counter
+ SendDirectMessage(&data);
+}
+
+void Player::SendMovementSetWaterWalking(bool apply)
+{
+ WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12);
+ data.append(GetPackGUID());
+ data << uint32(0); //! movement counter
+ SendDirectMessage(&data);
+}
+
+void Player::SendMovementSetFeatherFall(bool apply)
+{
+ WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12);
+ data.append(GetPackGUID());
+ data << uint32(0); //! movement counter
+ SendDirectMessage(&data);
+}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 53b848a89b0..1b80b68113f 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2486,6 +2486,9 @@ class Player : public Unit, public GridObject<Player>
*/
void SendMovementSetCanFly(bool apply);
void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
+ void SendMovementSetHover(bool apply);
+ void SendMovementSetWaterWalking(bool apply);
+ void SendMovementSetFeatherFall(bool apply);
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }