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authorariel- <ariel.silva305@gmail.com>2015-03-26 21:51:19 -0300
committerariel- <ariel.silva305@gmail.com>2015-04-13 12:13:46 -0300
commite70790576414dde16b56fd828d52a79ef540d3e9 (patch)
tree8700db9f05a094118574f9152d9541a23d3dad93 /src/server/game/Entities/Player
parent61aa5ec412ee462e76f8d71d888706b02bfed372 (diff)
Port commit 56186319bdd41dd26b6cc14f84e6e41eef5d953b (6.x branch)
Core/Spells: Cooldown updates Updates #14418
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp533
-rw-r--r--src/server/game/Entities/Player/Player.h34
2 files changed, 27 insertions, 540 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 32fd5c53803..dc82513bdb6 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -67,6 +67,7 @@
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
+#include "SpellHistory.h"
#include "Transport.h"
#include "UpdateData.h"
#include "UpdateFieldFlags.h"
@@ -3345,12 +3346,10 @@ void Player::InitStatsForLevel(bool reapplyMods)
void Player::SendInitialSpells()
{
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
+ uint16 spellCooldowns = GetSpellHistory()->GetCooldownsSizeForPacket();
uint16 spellCount = 0;
- WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4)));
+ WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + spellCooldowns * (2 + 2 + 2 + 4 + 4)));
data << uint8(0);
size_t countPos = data.wpos();
@@ -3372,40 +3371,7 @@ void Player::SendInitialSpells()
data.put<uint16>(countPos, spellCount); // write real count value
- uint16 spellCooldowns = m_spellCooldowns.size();
- data << uint16(spellCooldowns);
- for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
- {
- SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
- if (!sEntry)
- continue;
-
- data << uint32(itr->first);
-
- data << uint16(itr->second.itemid); // cast item id
- data << uint16(sEntry->GetCategory()); // spell category
-
- // send infinity cooldown in special format
- if (itr->second.end >= infTime)
- {
- data << uint32(1); // cooldown
- data << uint32(0x80000000); // category cooldown
- continue;
- }
-
- time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILLISECONDS : 0;
-
- if (sEntry->GetCategory()) // may be wrong, but anyway better than nothing...
- {
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
- }
- else
- {
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
- }
+ GetSpellHistory()->WritePacket<Player>(data);
GetSession()->SendPacket(&data);
@@ -4202,154 +4168,19 @@ bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
return false;
}
-void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
-{
- m_spellCooldowns.erase(spell_id);
-
- if (update)
- SendClearCooldown(spell_id, this);
-}
-
-// I am not sure which one is more efficient
-void Player::RemoveCategoryCooldown(uint32 cat)
-{
- SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
- if (i_scstore != sSpellsByCategoryStore.end())
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- RemoveSpellCooldown(*i_scset, true);
-}
-
-void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
-{
- SpellCategoryStore::const_iterator ct = sSpellsByCategoryStore.find(cat);
- if (ct == sSpellsByCategoryStore.end())
- return;
-
- const SpellCategorySet& ct_set = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
- {
- if (ct_set.find(i->first) != ct_set.end())
- RemoveSpellCooldown((i++)->first, update);
- else
- ++i;
- }
-}
-
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
{
// remove cooldowns on spells that have < 10 min CD
-
- SpellCooldowns::iterator itr, next;
- for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
+ GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
{
- next = itr;
- ++next;
- SpellInfo const* entry = sSpellMgr->GetSpellInfo(itr->first);
- // check if spellentry is present and if the cooldown is less than 10 min
- if (entry &&
- entry->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS &&
- entry->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS)
- {
- // remove & notify
- RemoveSpellCooldown(itr->first, true);
- }
- }
+ SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
+ return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS;
+ }, true);
// pet cooldowns
if (removeActivePetCooldowns)
if (Pet* pet = GetPet())
- {
- // notify player
- for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
- SendClearCooldown(itr2->first, pet);
-
- // actually clear cooldowns
- pet->m_CreatureSpellCooldowns.clear();
- }
-}
-
-void Player::RemoveAllSpellCooldown()
-{
- if (!m_spellCooldowns.empty())
- {
- for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
- SendClearCooldown(itr->first, this);
-
- m_spellCooldowns.clear();
- }
-}
-
-void Player::_LoadSpellCooldowns(PreparedQueryResult result)
-{
- // some cooldowns can be already set at aura loading...
-
- //QueryResult* result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- {
- time_t curTime = time(NULL);
-
- do
- {
- Field* fields = result->Fetch();
- uint32 spell_id = fields[0].GetUInt32();
- uint32 item_id = fields[1].GetUInt32();
- time_t db_time = time_t(fields[2].GetUInt32());
-
- if (!sSpellMgr->GetSpellInfo(spell_id))
- {
- TC_LOG_ERROR("entities.player.loading", "Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id);
- continue;
- }
-
- // skip outdated cooldown
- if (db_time <= curTime)
- continue;
-
- AddSpellCooldown(spell_id, item_id, db_time);
-
- TC_LOG_DEBUG("entities.player.loading", "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
- }
- while (result->NextRow());
- }
-}
-
-void Player::_SaveSpellCooldowns(SQLTransaction& trans)
-{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
- stmt->setUInt32(0, GetGUIDLow());
- trans->Append(stmt);
-
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
- bool first_round = true;
- std::ostringstream ss;
-
- // remove outdated and save active
- for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
- {
- if (itr->second.end <= curTime)
- m_spellCooldowns.erase(itr++);
- else if (itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload
- {
- if (first_round)
- {
- ss << "INSERT INTO character_spell_cooldown (guid, spell, item, time) VALUES ";
- first_round = false;
- }
- // next new/changed record prefix
- else
- ss << ',';
- ss << '(' << GetGUIDLow() << ',' << itr->first << ',' << itr->second.itemid << ',' << uint64(itr->second.end) << ')';
- ++itr;
- }
- else
- ++itr;
- }
- // if something changed execute
- if (!first_round)
- trans->Append(ss.str().c_str());
+ pet->GetSpellHistory()->ResetAllCooldowns();
}
uint32 Player::ResetTalentsCost() const
@@ -4897,7 +4728,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt32(0, guid);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -8382,7 +8213,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
//if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
{
- for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -12425,10 +12256,9 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
- GetGlobalCooldownMgr().AddGlobalCooldown(spellProto, m_weaponChangeTimer);
-
+ GetSpellHistory()->AddGlobalCooldown(spellProto, m_weaponChangeTimer);
WorldPacket data;
- BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, cooldownSpell, 0);
+ GetSpellHistory()->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, cooldownSpell, 0);
GetSession()->SendPacket(&data);
}
}
@@ -17811,7 +17641,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// has to be called after last Relocate() in Player::LoadFromDB
SetFallInformation(0, GetPositionZ());
- _LoadSpellCooldowns(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
+ GetSpellHistory()->LoadFromDB<Player>(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
// Do now before stats re-calculation cleanup for ghost state unexpected auras
@@ -19517,7 +19347,7 @@ void Player::SaveToDB(bool create /*=false*/)
_SaveMonthlyQuestStatus(trans);
_SaveTalents(trans);
_SaveSpells(trans);
- _SaveSpellCooldowns(trans);
+ GetSpellHistory()->SaveToDB<Player>(trans);
_SaveActions(trans);
_SaveAuras(trans);
_SaveSkills(trans);
@@ -20754,41 +20584,8 @@ void Player::PetSpellInitialize()
data.put<uint8>(spellsCountPos, addlist);
- uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size();
- data << uint8(cooldownsCount);
-
- time_t curTime = time(NULL);
-
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
- if (!spellInfo)
- {
- data << uint32(0);
- data << uint16(0);
- data << uint32(0);
- data << uint32(0);
- continue;
- }
-
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0;
- data << uint32(itr->first); // spell ID
-
- CreatureSpellCooldowns::const_iterator categoryitr = pet->m_CreatureCategoryCooldowns.find(spellInfo->GetCategory());
- if (categoryitr != pet->m_CreatureCategoryCooldowns.end())
- {
- time_t categoryCooldown = (categoryitr->second > curTime) ? (categoryitr->second - curTime) * IN_MILLISECONDS : 0;
- data << uint16(spellInfo->GetCategory()); // spell category
- data << uint32(cooldown); // spell cooldown
- data << uint32(categoryCooldown); // category cooldown
- }
- else
- {
- data << uint16(0);
- data << uint32(cooldown);
- data << uint32(0);
- }
- }
+ //Cooldowns
+ pet->GetSpellHistory()->WritePacket<Pet>(data);
GetSession()->SendPacket(&data);
}
@@ -20827,7 +20624,7 @@ void Player::VehicleSpellInitialize()
if (!vehicle)
return;
- uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
+ uint8 cooldownCount = vehicle->GetSpellHistory()->GetCooldownsSizeForPacket();
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
data << uint64(vehicle->GetGUID()); // Guid
@@ -20868,41 +20665,7 @@ void Player::VehicleSpellInitialize()
data << uint8(0); // Auras?
// Cooldowns
- data << uint8(cooldownCount);
-
- time_t now = sWorld->GetGameTime();
-
- for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
- if (!spellInfo)
- {
- data << uint32(0);
- data << uint16(0);
- data << uint32(0);
- data << uint32(0);
- continue;
- }
-
- time_t cooldown = (itr->second > now) ? (itr->second - now) * IN_MILLISECONDS : 0;
- data << uint32(itr->first); // spell ID
-
- CreatureSpellCooldowns::const_iterator categoryitr = vehicle->m_CreatureCategoryCooldowns.find(spellInfo->GetCategory());
- if (categoryitr != vehicle->m_CreatureCategoryCooldowns.end())
- {
- time_t categoryCooldown = (categoryitr->second > now) ? (categoryitr->second - now) * IN_MILLISECONDS : 0;
- data << uint16(spellInfo->GetCategory()); // spell category
- data << uint32(cooldown); // spell cooldown
- data << uint32(categoryCooldown); // category cooldown
- }
- else
- {
- data << uint16(0);
- data << uint32(cooldown);
- data << uint32(0);
- }
- }
-
+ vehicle->GetSpellHistory()->WritePacket<Pet>(data);
GetSession()->SendPacket(&data);
}
@@ -21557,39 +21320,6 @@ void Player::ContinueTaxiFlight()
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
}
-void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
-{
- PacketCooldowns cooldowns;
- WorldPacket data;
- time_t curTime = time(NULL);
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED)
- continue;
- uint32 unSpellId = itr->first;
- SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(unSpellId);
-
- // Not send cooldown for this spells
- if (spellInfo->IsCooldownStartedOnEvent())
- continue;
-
- if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
- continue;
-
- if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
- {
- cooldowns[unSpellId] = unTimeMs;
- AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILLISECONDS);
- }
- }
-
- if (!cooldowns.empty())
- {
- BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
- GetSession()->SendPacket(&data);
- }
-}
-
void Player::InitDataForForm(bool reapplyMods)
{
ShapeshiftForm form = GetShapeshiftForm();
@@ -22011,206 +21741,6 @@ void Player::UpdatePvP(bool state, bool _override)
}
}
-bool Player::HasSpellCooldown(uint32 spell_id) const
-{
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
-}
-
-uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
-{
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- time_t t = time(NULL);
- return uint32(itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0);
-}
-
-void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
-{
- // init cooldown values
- uint32 cat = 0;
- int32 rec = -1;
- int32 catrec = -1;
-
- // some special item spells without correct cooldown in SpellInfo
- // cooldown information stored in item prototype
- // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
-
- if (itemId)
- {
- if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
- {
- for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
- {
- if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
- {
- cat = proto->Spells[idx].SpellCategory;
- rec = proto->Spells[idx].SpellCooldown;
- catrec = proto->Spells[idx].SpellCategoryCooldown;
- break;
- }
- }
- }
- }
-
- // if no cooldown found above then base at DBC data
- if (rec < 0 && catrec < 0)
- {
- cat = spellInfo->GetCategory();
- rec = spellInfo->RecoveryTime;
- catrec = spellInfo->CategoryRecoveryTime;
- }
-
- time_t curTime = time(NULL);
-
- time_t catrecTime;
- time_t recTime;
-
- bool needsCooldownPacket = false;
-
- // overwrite time for selected category
- if (infinityCooldown)
- {
- // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
- // but not allow ignore until reset or re-login
- catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
- recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
- }
- else
- {
- // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
- // prevent 0 cooldowns set by another way
- if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
- rec = GetAttackTime(RANGED_ATTACK);
-
- // Now we have cooldown data (if found any), time to apply mods
- if (rec > 0)
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
-
- if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
-
- if (int32 cooldownMod = GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
- {
- // Apply SPELL_AURA_MOD_COOLDOWN only to own spells
- if (HasSpell(spellInfo->Id))
- {
- needsCooldownPacket = true;
- rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
- }
- }
-
- // replace negative cooldowns by 0
- if (rec < 0) rec = 0;
- if (catrec < 0) catrec = 0;
-
- // no cooldown after applying spell mods
- if (rec == 0 && catrec == 0)
- return;
-
- catrecTime = catrec ? curTime+catrec/IN_MILLISECONDS : 0;
- recTime = rec ? curTime+rec/IN_MILLISECONDS : catrecTime;
- }
-
- // self spell cooldown
- if (recTime > 0)
- {
- AddSpellCooldown(spellInfo->Id, itemId, recTime);
-
- if (needsCooldownPacket)
- {
- WorldPacket data;
- BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
- SendDirectMessage(&data);
- }
- }
-
- // category spells
- if (cat && catrec > 0)
- {
- SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
- if (i_scstore != sSpellsByCategoryStore.end())
- {
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- {
- if (*i_scset == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- AddSpellCooldown(*i_scset, itemId, catrecTime);
- }
- }
- }
-}
-
-void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time)
-{
- SpellCooldown sc;
- sc.end = end_time;
- sc.itemid = itemid;
- m_spellCooldowns[spellid] = sc;
-}
-
-void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown)
-{
- SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
- if (itr == m_spellCooldowns.end())
- return;
-
- time_t now = time(NULL);
- if (itr->second.end + (cooldown / IN_MILLISECONDS) > now)
- itr->second.end += (cooldown / IN_MILLISECONDS);
- else
- m_spellCooldowns.erase(itr);
-
- WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
- data << uint32(spellId); // Spell ID
- data << uint64(GetGUID()); // Player GUID
- data << int32(cooldown); // Cooldown mod in milliseconds
- GetSession()->SendPacket(&data);
-
- TC_LOG_DEBUG("misc", "ModifySpellCooldown:: Player: %s (GUID: %u) Spell: %u cooldown: %u", GetName().c_str(), GetGUIDLow(), spellId, GetSpellCooldownDelay(spellId));
-}
-
-void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= NULL*/, bool setCooldown /*= true*/)
-{
- // start cooldowns at server side, if any
- if (setCooldown)
- AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
-
- // Send activate cooldown timer (possible 0) at client side
- WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
- data << uint32(spellInfo->Id);
- data << uint64(GetGUID());
- SendDirectMessage(&data);
-
- uint32 cat = spellInfo->GetCategory();
- if (cat && spellInfo->CategoryRecoveryTime)
- {
- SpellCategoryStore::const_iterator ct = sSpellsByCategoryStore.find(cat);
- if (ct != sSpellsByCategoryStore.end())
- {
- SpellCategorySet const& catSet = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); ++i)
- {
- if (i->first == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(i->first);
- if (!spellInfo2 || !spellInfo2->IsCooldownStartedOnEvent())
- continue;
-
- if (catSet.find(i->first) != catSet.end())
- {
- // Send activate cooldown timer (possible 0) at client side
- WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
- data << uint32(i->first);
- data << uint64(GetGUID());
- SendDirectMessage(&data);
- }
- }
- }
- }
-}
-
void Player::UpdatePotionCooldown(Spell* spell)
{
// no potion used i combat or still in combat
@@ -22222,14 +21752,14 @@ void Player::UpdatePotionCooldown(Spell* spell)
{
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
- for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
+ for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
- SendCooldownEvent(spellInfo, m_lastPotionId);
+ GetSpellHistory()->SendCooldownEvent(spellInfo, m_lastPotionId);
}
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
else
- SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
+ GetSpellHistory()->SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
m_lastPotionId = 0;
}
@@ -23139,14 +22669,13 @@ void Player::ApplyEquipCooldown(Item* pItem)
continue;
// Don't replace longer cooldowns by equip cooldown if we have any.
- SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
- if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > time(NULL) + 30)
+ if (GetSpellHistory()->GetRemainingCooldown(spellData.SpellId) > 30 * IN_MILLISECONDS)
continue;
- AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
+ GetSpellHistory()->AddCooldown(spellData.SpellId, pItem->GetEntry(), std::chrono::seconds(30));
- WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
- data << pItem->GetGUID();
+ WorldPacket data(SMSG_ITEM_COOLDOWN, 8 + 4);
+ data << uint64(pItem->GetGUID());
data << uint32(spellData.SpellId);
GetSession()->SendPacket(&data);
}
@@ -24017,7 +23546,7 @@ uint32 Player::GetResurrectionSpellId()
}
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
- if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
+ if (prio < 1 && HasSpell(20608) && !GetSpellHistory()->HasCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
spell_id = 21169;
return spell_id;
@@ -26072,14 +25601,6 @@ void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
}
}
-void Player::SendClearCooldown(uint32 spell_id, Unit* target)
-{
- WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
- data << uint32(spell_id);
- data << uint64(target->GetGUID());
- SendDirectMessage(&data);
-}
-
void Player::ResetMap()
{
// this may be called during Map::Update
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index e3a7f39b2ba..af640e4c73c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -128,13 +128,6 @@ typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
-struct SpellCooldown
-{
- time_t end;
- uint16 itemid;
-};
-
-typedef std::map<uint32, SpellCooldown> SpellCooldowns;
typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
enum TrainerSpellState
@@ -1655,8 +1648,6 @@ class Player : public Unit, public GridObject<Player>
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
PlayerSpellMap & GetSpellMap() { return m_spells; }
- SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
-
void AddSpellMod(SpellModifier* mod, bool apply);
bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
@@ -1666,26 +1657,7 @@ class Player : public Unit, public GridObject<Player>
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
- static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
- static uint32 const infinityCooldownDelayCheck = MONTH/2;
- bool HasSpellCooldown(uint32 spell_id) const;
- uint32 GetSpellCooldownDelay(uint32 spell_id) const;
- void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false);
- void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
- void ModifySpellCooldown(uint32 spellId, int32 cooldown);
- void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true);
- void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
- void RemoveSpellCooldown(uint32 spell_id, bool update = false);
- void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
- void SendClearCooldown(uint32 spell_id, Unit* target);
-
- GlobalCooldownMgr& GetGlobalCooldownMgr() { return m_GlobalCooldownMgr; }
-
- void RemoveCategoryCooldown(uint32 cat);
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
- void RemoveAllSpellCooldown();
- void _LoadSpellCooldowns(PreparedQueryResult result);
- void _SaveSpellCooldowns(SQLTransaction& trans);
uint32 GetLastPotionId() { return m_lastPotionId; }
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown(Spell* spell = NULL);
@@ -1975,8 +1947,6 @@ class Player : public Unit, public GridObject<Player>
//End of PvP System
- inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
-
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
static DrunkenState GetDrunkenstateByValue(uint8 value);
@@ -2493,8 +2463,6 @@ class Player : public Unit, public GridObject<Player>
PlayerTalentMap* m_talents[MAX_TALENT_SPECS];
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
- GlobalCooldownMgr m_GlobalCooldownMgr;
-
uint8 m_activeSpec;
uint8 m_specsCount;
@@ -2662,8 +2630,6 @@ class Player : public Unit, public GridObject<Player>
AchievementMgr* m_achievementMgr;
ReputationMgr* m_reputationMgr;
- SpellCooldowns m_spellCooldowns;
-
uint32 m_ChampioningFaction;
uint32 m_timeSyncCounter;