diff options
| author | Spp <spp@jorge.gr> | 2012-11-27 13:02:04 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-11-27 13:03:12 +0100 |
| commit | e9544985608e551d3765dea525d63b30d2c03b17 (patch) | |
| tree | e4ffe11ce5d87171d623c3893a0275162f2307ab /src/server/game/Entities/Player | |
| parent | 2251d1bfae88b8f7d18d4111929f4bb03f4a4131 (diff) | |
Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 99795193b85..e6d264d46cf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -207,12 +207,12 @@ void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all) { if (all) { - for (uint8 i=0; i<TaxiMaskSize; i++) + for (uint8 i = 0; i < TaxiMaskSize; ++i) data << uint32(sTaxiNodesMask[i]); // all existed nodes } else { - for (uint8 i=0; i<TaxiMaskSize; i++) + for (uint8 i = 0; i < TaxiMaskSize; ++i) data << uint32(m_taximask[i]); // known nodes } } @@ -221,9 +221,9 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3 { ClearTaxiDestinations(); - Tokenizer tokens(values, ' '); + Tokenizer Tokenizer(values, ' '); - for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter) + for (Tokenizer::const_iterator iter = Tokenizer.begin(); iter != Tokenizer.end(); ++iter) { uint32 node = uint32(atol(*iter)); AddTaxiDestination(node); @@ -728,7 +728,7 @@ Player::Player(WorldSession* session): Unit(true) m_DailyQuestChanged = false; m_lastDailyQuestTime = 0; - for (uint8 i=0; i<MAX_TIMERS; i++) + for (uint8 i=0; i < MAX_TIMERS; i++) m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; m_MirrorTimerFlags = UNDERWATER_NONE; @@ -743,7 +743,7 @@ Player::Player(WorldSession* session): Unit(true) for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) { - m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; + m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; m_bgBattlegroundQueueID[j].invitedToInstance = 0; } @@ -990,8 +990,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 - // -1 is default value - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24))); SetUInt32Value(PLAYER_BYTES_2, (createInfo->FacialHair | |
