aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Player
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2012-11-27 13:02:04 +0100
committerSpp <spp@jorge.gr>2012-11-27 13:03:12 +0100
commite9544985608e551d3765dea525d63b30d2c03b17 (patch)
treee4ffe11ce5d87171d623c3893a0275162f2307ab /src/server/game/Entities/Player
parent2251d1bfae88b8f7d18d4111929f4bb03f4a4131 (diff)
Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 99795193b85..e6d264d46cf 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -207,12 +207,12 @@ void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
{
if (all)
{
- for (uint8 i=0; i<TaxiMaskSize; i++)
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
data << uint32(sTaxiNodesMask[i]); // all existed nodes
}
else
{
- for (uint8 i=0; i<TaxiMaskSize; i++)
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
data << uint32(m_taximask[i]); // known nodes
}
}
@@ -221,9 +221,9 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3
{
ClearTaxiDestinations();
- Tokenizer tokens(values, ' ');
+ Tokenizer Tokenizer(values, ' ');
- for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
+ for (Tokenizer::const_iterator iter = Tokenizer.begin(); iter != Tokenizer.end(); ++iter)
{
uint32 node = uint32(atol(*iter));
AddTaxiDestination(node);
@@ -728,7 +728,7 @@ Player::Player(WorldSession* session): Unit(true)
m_DailyQuestChanged = false;
m_lastDailyQuestTime = 0;
- for (uint8 i=0; i<MAX_TIMERS; i++)
+ for (uint8 i=0; i < MAX_TIMERS; i++)
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
m_MirrorTimerFlags = UNDERWATER_NONE;
@@ -743,7 +743,7 @@ Player::Player(WorldSession* session): Unit(true)
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
{
- m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
+ m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattlegroundQueueID[j].invitedToInstance = 0;
}
@@ -990,8 +990,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
- // -1 is default value
- SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
+ SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value
SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
SetUInt32Value(PLAYER_BYTES_2, (createInfo->FacialHair |