diff options
| author | leak <leakzx@googlemail.com> | 2011-01-20 02:11:49 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-01-20 02:11:49 +0100 |
| commit | f7af49291bea4497082e62e11480cd070495210e (patch) | |
| tree | 8d2722d1560e7faf6a815cbf810bbac7338a818d /src/server/game/Entities/Player | |
| parent | c59ea4726e078a844f465407e5d893a1afee06fb (diff) | |
SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data
- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d945539cc36..6a312c5a9b4 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17272,8 +17272,8 @@ void Player::_LoadMail() m->subject = fields[4].GetString(); m->body = fields[5].GetString(); bool has_items = fields[6].GetBool(); - m->expire_time = (time_t)fields[7].GetUInt64(); - m->deliver_time = (time_t)fields[8].GetUInt64(); + m->expire_time = time_t(fields[7].GetUInt32()); + m->deliver_time = time_t(fields[8].GetUInt32()); m->money = fields[9].GetUInt32(); m->COD = fields[10].GetUInt32(); m->checked = fields[11].GetUInt32(); |
