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authorleak <leakzx@googlemail.com>2011-01-20 02:11:49 +0100
committerleak <leakzx@googlemail.com>2011-01-20 02:11:49 +0100
commitf7af49291bea4497082e62e11480cd070495210e (patch)
tree8d2722d1560e7faf6a815cbf810bbac7338a818d /src/server/game/Entities/Player
parentc59ea4726e078a844f465407e5d893a1afee06fb (diff)
SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data - To fully resync the character db layout with TC releases it is recommended to dump the characters table with mysqldump --no-data characters > characters_database_livedata.sql and use a diff tool to compare it against sql/base/characters_database.sql
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d945539cc36..6a312c5a9b4 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17272,8 +17272,8 @@ void Player::_LoadMail()
m->subject = fields[4].GetString();
m->body = fields[5].GetString();
bool has_items = fields[6].GetBool();
- m->expire_time = (time_t)fields[7].GetUInt64();
- m->deliver_time = (time_t)fields[8].GetUInt64();
+ m->expire_time = time_t(fields[7].GetUInt32());
+ m->deliver_time = time_t(fields[8].GetUInt32());
m->money = fields[9].GetUInt32();
m->COD = fields[10].GetUInt32();
m->checked = fields[11].GetUInt32();