diff options
| author | Spp <spp@jorge.gr> | 2012-10-02 11:54:41 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-10-02 11:54:41 +0200 |
| commit | f8846cdeaf1b0f104a986f227ed407359b46110f (patch) | |
| tree | f362638f6c527e5ed1f4faf69ccbead575e5863b /src/server/game/Entities/Player | |
| parent | d44ec4b7dabb5a43bf8161b0a6118b209a49b5d1 (diff) | |
Core/Utilities: Do not expose internal store structure in Tokens and rename it to Tokenizer
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 20 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 10 |
2 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d8a2694fc22..5986408ef16 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -192,10 +192,10 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level void PlayerTaxi::LoadTaxiMask(const char* data) { - Tokens tokens(data, ' '); + Tokenizer tokens(data, ' '); uint8 index; - Tokens::iterator iter; + Tokenizer::const_iterator iter; for (iter = tokens.begin(), index = 0; (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index) { @@ -222,9 +222,9 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3 { ClearTaxiDestinations(); - Tokens tokens(values, ' '); + Tokenizer tokens(values, ' '); - for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) + for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter) { uint32 node = uint32(atol(*iter)); AddTaxiDestination(node); @@ -1975,7 +1975,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) *data << uint32(petLevel); *data << uint32(petFamily); - Tokens equipment(fields[19].GetString(), ' '); + Tokenizer equipment(fields[19].GetString(), ' '); for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot) { uint32 visualBase = slot * 2; @@ -16691,7 +16691,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/) CharacterDatabase.Execute(stmt); } -uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) +uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index) { if (index >= data.size()) return 0; @@ -16699,7 +16699,7 @@ uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) return (uint32)atoi(data[index]); } -float Player::GetFloatValueFromArray(Tokens const& data, uint16 index) +float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index) { float result; uint32 temp = Player::GetUInt32ValueFromArray(data, index); @@ -17742,9 +17742,9 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { std::string strGUID = (*result)[0].GetString(); - Tokens GUIDlist(strGUID, ' '); + Tokenizer GUIDlist(strGUID, ' '); AllowedLooterSet looters; - for (Tokens::iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) + for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) looters.insert(atol(*itr)); item->SetSoulboundTradeable(looters); AddTradeableItem(item); @@ -19604,7 +19604,7 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, CharacterDatabase.Execute(stmt); } -void Player::SetUInt32ValueInArray(Tokens& tokens, uint16 index, uint32 value) +void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value) { char buf[11]; snprintf(buf, 11, "%u", value); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 82e91985b04..4052b3a39ab 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -34,7 +34,7 @@ #include "QuestDef.h" #include "ReputationMgr.h" #include "Unit.h" -#include "Util.h" // for Tokens typedef +#include "Util.h" // for Tokenizer typedef #include "WorldSession.h" // for template @@ -1518,8 +1518,8 @@ class Player : public Unit, public GridObject<Player> bool isBeingLoaded() const { return GetSession()->PlayerLoading();} void Initialize(uint32 guid); - static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); - static float GetFloatValueFromArray(Tokens const& data, uint16 index); + static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index); + static float GetFloatValueFromArray(Tokenizer const& data, uint16 index); static uint32 GetZoneIdFromDB(uint64 guid); static uint32 GetLevelFromDB(uint64 guid); static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid); @@ -1534,8 +1534,8 @@ class Player : public Unit, public GridObject<Player> void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing void SaveGoldToDB(SQLTransaction& trans); - static void SetUInt32ValueInArray(Tokens& data, uint16 index, uint32 value); - static void SetFloatValueInArray(Tokens& data, uint16 index, float value); + static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value); + static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value); static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair); static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid); |
