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authorTreeston <treeston.mmoc@gmail.com>2019-08-01 23:41:45 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-08-01 23:42:14 +0200
commitfedf1f557b2aa1cbb0f4bc722b24afb59cc30855 (patch)
tree257906ea9908c1f154cc943bbd20a31e959e2e99 /src/server/game/Entities/Player
parent22c5419bf266790801cbeb62a619b2331be064ed (diff)
Core/Chat: Custom channel preservation rewrite. Channel data is now loaded at startup, and written to the DB periodically, instead of both things happening in real time.
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 703f8e29beb..0ffc9ba31b4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20259,7 +20259,7 @@ void Player::UpdateSpeakTime()
bool Player::CanSpeak() const
{
- return GetSession()->m_muteTime <= time (nullptr);
+ return GetSession()->m_muteTime <= GameTime::GetGameTime();
}
/*********************************************************/