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authorJan Van Buggenhout <chipzz@chipzz.be>2021-04-11 12:50:13 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-08 00:14:25 +0100
commitb4f27875f36994d85d174f7eaf3edb108e2ab103 (patch)
tree5d0b79af607d0e0b53c1e78684cb1559efc892f1 /src/server/game/Entities/SceneObject
parent09ec7d5600506cb84f45e67f7a8a27a9cb87d242 (diff)
Core/Entities: Move GridObject to its own header (#26358)
* GridObject * Add include to more files (cherry picked from commit 43dd1b37d64dbe22a528d72e399f79ff645342b3)
Diffstat (limited to 'src/server/game/Entities/SceneObject')
-rw-r--r--src/server/game/Entities/SceneObject/SceneObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.h b/src/server/game/Entities/SceneObject/SceneObject.h
index 6cc749466e6..41c2443c281 100644
--- a/src/server/game/Entities/SceneObject/SceneObject.h
+++ b/src/server/game/Entities/SceneObject/SceneObject.h
@@ -19,6 +19,7 @@
#define SceneObject_h__
#include "Object.h"
+#include "GridObject.h"
struct SceneTemplate;