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| author | Jan Van Buggenhout <chipzz@chipzz.be> | 2021-04-11 12:50:13 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-08 00:14:25 +0100 |
| commit | b4f27875f36994d85d174f7eaf3edb108e2ab103 (patch) | |
| tree | 5d0b79af607d0e0b53c1e78684cb1559efc892f1 /src/server/game/Entities/SceneObject | |
| parent | 09ec7d5600506cb84f45e67f7a8a27a9cb87d242 (diff) | |
Core/Entities: Move GridObject to its own header (#26358)
* GridObject
* Add include to more files
(cherry picked from commit 43dd1b37d64dbe22a528d72e399f79ff645342b3)
Diffstat (limited to 'src/server/game/Entities/SceneObject')
| -rw-r--r-- | src/server/game/Entities/SceneObject/SceneObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.h b/src/server/game/Entities/SceneObject/SceneObject.h index 6cc749466e6..41c2443c281 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.h +++ b/src/server/game/Entities/SceneObject/SceneObject.h @@ -19,6 +19,7 @@ #define SceneObject_h__ #include "Object.h" +#include "GridObject.h" struct SceneTemplate; |
