diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-10-25 15:36:11 +0200 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-10-27 20:38:12 +0100 |
| commit | c975bc2c657dad3b2eb5af32c103052cd59d9028 (patch) | |
| tree | ec2b71bdccf4e467176c4c705712844973962538 /src/server/game/Entities/SceneObject | |
| parent | f21be961d94561af4d941e2051897e80a9fba602 (diff) | |
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
(cherry picked from commit 067fa31d152ecb10e5bea0419f84f7b79b96abf5)
# Conflicts:
# src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
# src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp
Diffstat (limited to 'src/server/game/Entities/SceneObject')
| -rw-r--r-- | src/server/game/Entities/SceneObject/SceneObject.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp index fb2942e44dc..e1ccc771db0 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.cpp +++ b/src/server/game/Entities/SceneObject/SceneObject.cpp @@ -139,19 +139,14 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce void SceneObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_sceneObjectData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -159,8 +154,6 @@ void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons if (m_values.HasChanged(TYPEID_SCENEOBJECT)) m_sceneObjectData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, |
