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authorShauren <shauren.trinity@gmail.com>2024-10-25 15:36:11 +0200
committerOvahlord <dreadkiller@gmx.de>2024-10-27 20:38:12 +0100
commitc975bc2c657dad3b2eb5af32c103052cd59d9028 (patch)
treeec2b71bdccf4e467176c4c705712844973962538 /src/server/game/Entities/SceneObject
parentf21be961d94561af4d941e2051897e80a9fba602 (diff)
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
(cherry picked from commit 067fa31d152ecb10e5bea0419f84f7b79b96abf5) # Conflicts: # src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp # src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp
Diffstat (limited to 'src/server/game/Entities/SceneObject')
-rw-r--r--src/server/game/Entities/SceneObject/SceneObject.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp
index fb2942e44dc..e1ccc771db0 100644
--- a/src/server/game/Entities/SceneObject/SceneObject.cpp
+++ b/src/server/game/Entities/SceneObject/SceneObject.cpp
@@ -139,19 +139,14 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce
void SceneObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const
{
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- std::size_t sizePos = data->wpos();
- *data << uint32(0);
*data << uint8(flags);
m_objectData->WriteCreate(*data, flags, this, target);
m_sceneObjectData->WriteCreate(*data, flags, this, target);
- data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
{
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- std::size_t sizePos = data->wpos();
- *data << uint32(0);
*data << uint32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TYPEID_OBJECT))
@@ -159,8 +154,6 @@ void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons
if (m_values.HasChanged(TYPEID_SCENEOBJECT))
m_sceneObjectData->WriteUpdate(*data, flags, this, target);
-
- data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
void SceneObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,