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authorShauren <shauren.trinity@gmail.com>2022-04-23 23:03:22 +0200
committerShauren <shauren.trinity@gmail.com>2022-04-23 23:03:22 +0200
commitfddd6cdf3fb342b98d4878d23874f60498d7545a (patch)
tree047c117211d50ae417b4a765951d2484439b03a7 /src/server/game/Entities/SceneObject
parent372c84e998a090185f822a228c407911cbc821f1 (diff)
Core/Objects: Initialize position data and zone/instance script for all worldobject types (except player)
Diffstat (limited to 'src/server/game/Entities/SceneObject')
-rw-r--r--src/server/game/Entities/SceneObject/SceneObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp
index e75c8c9c2f8..73f9bf22b88 100644
--- a/src/server/game/Entities/SceneObject/SceneObject.cpp
+++ b/src/server/game/Entities/SceneObject/SceneObject.cpp
@@ -119,6 +119,9 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce
Object::_Create(ObjectGuid::Create<HighGuid::SceneObject>(GetMapId(), sceneId, lowGuid));
PhasingHandler::InheritPhaseShift(this, creator);
+ UpdatePositionData();
+ SetZoneScript();
+
SetEntry(scriptPackageId);
SetObjectScale(1.0f);