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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Entities/Unit
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 88799c8f2dd..8da94c2d403 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1438,7 +1438,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellEntry const *
if (spellInfo)
{
// there are spells with no specific attribute but they have "ignores armor" in tooltip
- if (sSpellMgr.GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR0_CU_IGNORE_ARMOR)
+ if (sSpellMgr->GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR0_CU_IGNORE_ARMOR)
return false;
// bleeding effects are not reduced by armor
@@ -1887,8 +1887,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
int32 remainingHp = int32(pVictim->GetHealth() - RemainingDamage);
// min pct of hp is stored in effect 0 of talent spell
- uint32 rank = sSpellMgr.GetSpellRank(spellProto->Id);
- SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr.GetSpellWithRank(49189, rank));
+ uint32 rank = sSpellMgr->GetSpellRank(spellProto->Id);
+ SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(49189, rank));
int32 minHp = int32(pVictim->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, (*itr)->GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
@@ -3743,7 +3743,7 @@ bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) cons
return false;
// passive non-stackable spells not stackable only with another rank of same spell
- if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ if (!sSpellMgr->IsRankSpellDueToSpell(spellProto, i_spellId))
return false;
}
@@ -3763,7 +3763,7 @@ bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) cons
if (is_triggered_by_spell)
return false;
- if (sSpellMgr.CanAurasStack(appliedAura, existingAura, sameCaster))
+ if (sSpellMgr->CanAurasStack(appliedAura, existingAura, sameCaster))
return false;
return true;
}
@@ -4362,12 +4362,12 @@ AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster)
AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
{
- uint32 rankSpell = sSpellMgr.GetFirstSpellInChain(spellId);
+ uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (true)
{
if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
return aurEff;
- SpellChainNode const * chainNode = sSpellMgr.GetSpellChainNode(rankSpell);
+ SpellChainNode const * chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
if (!chainNode)
break;
else
@@ -4425,12 +4425,12 @@ Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, u
AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
{
- uint32 rankSpell = sSpellMgr.GetFirstSpellInChain(spellId);
+ uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (true)
{
if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
return aurApp;
- SpellChainNode const * chainNode = sSpellMgr.GetSpellChainNode(rankSpell);
+ SpellChainNode const * chainNode = sSpellMgr->GetSpellChainNode(rankSpell);
if (!chainNode)
break;
else
@@ -5207,7 +5207,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// default case
- if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ if ((!target && !sSpellMgr->IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -7574,7 +7574,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Lightning Shield
if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
{
- uint32 spell = sSpellMgr.GetSpellWithRank(26364, sSpellMgr.GetSpellRank(aurEff->GetId()));
+ uint32 spell = sSpellMgr->GetSpellWithRank(26364, sSpellMgr->GetSpellRank(aurEff->GetId()));
// custom cooldown processing case
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell))
@@ -7779,7 +7779,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
&& spellProto->SpellFamilyFlags[0] & 0x2000)
{
- SpellChainNode const* newChain = sSpellMgr.GetSpellChainNode(itr->first);
+ SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
// No chain entry or entry lower than found entry
if (!chain || !newChain || (chain->rank < newChain->rank))
@@ -7877,7 +7877,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// default case
- if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ if ((!target && !sSpellMgr->IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown_spell_id == 0)
@@ -7939,7 +7939,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe
}
// default case
- if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ if ((!target && !sSpellMgr->IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -7996,7 +7996,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur
}
// default case
- if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ if ((!target && !sSpellMgr->IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -8578,7 +8578,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
if (auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
- trigger_spell_id = sSpellMgr.GetSpellWithRank(26364, sSpellMgr.GetSpellRank(auraSpellInfo->Id));
+ trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, sSpellMgr->GetSpellRank(auraSpellInfo->Id));
}
// Nature's Guardian
else if (auraSpellInfo->SpellIconID == 2013)
@@ -8891,7 +8891,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
{
// have rank dependent proc chance, ignore too often cases
// PPM = 2.5 * (rank of talent),
- uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
+ uint32 rank = sSpellMgr->GetSpellRank(auraSpellInfo->Id);
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
if (!roll_chance_i(20*rank))
return false;
@@ -9014,7 +9014,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
- if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ if ((!target && !sSpellMgr->IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
return false;
if (basepoints0)
@@ -10439,7 +10439,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
{
- if (SpellChainNode const *chain = sSpellMgr.GetSpellChainNode((*i)->GetId()))
+ if (SpellChainNode const *chain = sSpellMgr->GetSpellChainNode((*i)->GetId()))
AddPctF(DoneTotalMod, chain->rank * 2.0f);
}
break;
@@ -10657,7 +10657,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Check for table values
float coeff = 0;
- SpellBonusEntry const *bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
+ SpellBonusEntry const *bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if (bonus)
{
if (damagetype == DOT)
@@ -11169,7 +11169,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
}
// Check for table values
- SpellBonusEntry const* bonus = !scripted ? sSpellMgr.GetSpellBonusData(spellProto->Id) : NULL;
+ SpellBonusEntry const* bonus = !scripted ? sSpellMgr->GetSpellBonusData(spellProto->Id) : NULL;
float coeff = 0;
float factorMod = 1.0f;
if (bonus)
@@ -11669,7 +11669,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
case 7293:
{
if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
- if (SpellChainNode const *chain = sSpellMgr.GetSpellChainNode((*i)->GetId()))
+ if (SpellChainNode const *chain = sSpellMgr->GetSpellChainNode((*i)->GetId()))
AddPctF(DoneTotalMod, chain->rank * 2.0f);
break;
}
@@ -12946,8 +12946,8 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (spellProto->SpellFamilyName == SPELLFAMILY_POTION && (
- sSpellMgr.IsSpellMemberOfSpellGroup(spellProto->Id, SPELL_GROUP_ELIXIR_BATTLE) ||
- sSpellMgr.IsSpellMemberOfSpellGroup(spellProto->Id, SPELL_GROUP_ELIXIR_GUARDIAN)))
+ sSpellMgr->IsSpellMemberOfSpellGroup(spellProto->Id, SPELL_GROUP_ELIXIR_BATTLE) ||
+ sSpellMgr->IsSpellMemberOfSpellGroup(spellProto->Id, SPELL_GROUP_ELIXIR_GUARDIAN)))
{
if (target->HasAura(53042) && target->HasSpell(spellProto->EffectTriggerSpell[0]))
duration *= 2;
@@ -13835,14 +13835,14 @@ void CharmInfo::InitCharmCreateSpells()
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
- uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
+ uint32 first_id = sSpellMgr->GetFirstSpellInChain(spell_id);
// new spell rank can be already listed
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
- if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
+ if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
PetActionBar[i].SetAction(spell_id);
return true;
@@ -13864,13 +13864,13 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
- uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
+ uint32 first_id = sSpellMgr->GetFirstSpellInChain(spell_id);
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
- if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
+ if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
SetActionBar(i,0,ACT_PASSIVE);
return true;
@@ -14477,7 +14477,7 @@ void Unit::StopMoving()
// send explicit stop packet
// rely on vmaps here because for example stormwind is in air
- //float z = sMapMgr.GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
+ //float z = sMapMgr->GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
@@ -14556,7 +14556,7 @@ void Unit::ClearComboPointHolders()
{
uint32 lowguid = *m_ComboPointHolders.begin();
- Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
+ Player* plr = sObjectMgr->GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
@@ -14922,7 +14922,7 @@ bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id)
return false;
}
- pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
+ pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
//pet->InitLevelupSpellsForLevel();
@@ -14935,7 +14935,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
SpellEntry const *spellProto = aura->GetSpellProto();
// Get proc Event Entry
- spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
+ spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
// Get EventProcFlag
uint32 EventProcFlag;
@@ -14955,7 +14955,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
}
// Check spellProcEvent data requirements
- if (!sSpellMgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
+ if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
@@ -15188,7 +15188,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
group->UpdateLooterGuid(creature, true);
if (group->GetLooterGuid())
{
- pLooter = sObjectMgr.GetPlayer(group->GetLooterGuid());
+ pLooter = sObjectMgr->GetPlayer(group->GetLooterGuid());
if (pLooter)
{
creature->SetLootRecipient(pLooter); // update creature loot recipient to the allowed looter.
@@ -15353,7 +15353,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR;
- if (InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(creature->GetInstanceId()))
+ if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId()))
if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
@@ -15398,13 +15398,13 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
Player *killer = this->ToPlayer();
Player *killed = pVictim->ToPlayer();
- sScriptMgr.OnPVPKill(killer, killed);
+ sScriptMgr->OnPVPKill(killer, killed);
}
else if (pVictim->GetTypeId() == TYPEID_UNIT)
{
Player *killer = this->ToPlayer();
Creature *killed = pVictim->ToCreature();
- sScriptMgr.OnCreatureKill(killer, killed);
+ sScriptMgr->OnCreatureKill(killer, killed);
}
}
else if (this->GetTypeId() == TYPEID_UNIT)
@@ -15413,7 +15413,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
Creature *killer = this->ToCreature();
Player *killed = pVictim->ToPlayer();
- sScriptMgr.OnPlayerKilledByCreature(killer, killed);
+ sScriptMgr->OnPlayerKilledByCreature(killer, killed);
}
}
}
@@ -15731,7 +15731,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
//just to enable stat window
if (GetCharmInfo())
- GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
+ GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
//if charmed two demons the same session, the 2nd gets the 1st one's name
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped