diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-08-25 19:59:19 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-08-25 19:59:19 +0200 |
| commit | 10b7480e70a77442a263ec5e358adf2146f348fe (patch) | |
| tree | da4bb8816f94fc0fbc0c5a33308af1bdc6510043 /src/server/game/Entities/Unit | |
| parent | 16f3e6597d82b879408678f799932abff93c781f (diff) | |
| parent | e536369ce8e15b6798042b0061e8d02663a42795 (diff) | |
Merge branch 'trickerer/mulreflect' into master
Close pull request #11288
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d75e7db11fe..bfa57ef64b8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14333,7 +14333,18 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // Remove charge (aura can be removed by triggers) if (prepare && useCharges && takeCharges) - i->aura->DropCharge(); + { + // Set charge drop delay (only for missiles) + if ((procExtra & PROC_EX_REFLECT) && target && procSpell && procSpell->Speed > 0.0f) + { + // Set up missile speed based delay (from Spell.cpp: Spell::AddUnitTarget()::L2237) + uint32 delay = uint32(std::floor(std::max<float>(target->GetDistance(this), 5.0f) / procSpell->Speed * 1000.0f)); + // Schedule charge drop + i->aura->DropChargeDelayed(delay); + } + else + i->aura->DropCharge(); + } i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo); |
