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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
commit1158f267df22c0782fb5f20f7de31f5643ac0b58 (patch)
tree2ca14c1207f30e47c89b66b9c3ee4ca65b519eee /src/server/game/Entities/Unit
parent00575221e3bfd66a382925d122540b047dcb9e3f (diff)
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5422bee3a8e..9f288407813 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8613,7 +8613,6 @@ void Unit::setDeathState(DeathState s)
if (s != ALIVE && s != JUST_RESPAWNED)
{
CombatStop();
- GetThreatManager().ClearAllThreat();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
if (IsNonMeleeSpellCast(false))