aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Unit
diff options
context:
space:
mode:
authorAqua Deus <95978183+aquadeus@users.noreply.github.com>2024-11-08 12:15:27 +0100
committerGitHub <noreply@github.com>2024-11-08 12:15:27 +0100
commit11f6576f04688fb89d97e2bbe7ae97a8b6585415 (patch)
tree64360dc1830aae247f32b20ee951e2bc104fd568 /src/server/game/Entities/Unit
parentc00dde7e2c8101813344ed9e475978988b7d4092 (diff)
Core/Auras: Reimplement SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, it is back from the dead (#30410)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7c3d7514ffc..03376801b3e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1661,7 +1661,7 @@ void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinit
return !spellInfo || !spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR);
}
-/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType /*attackType*/ /*= MAX_ATTACK*/, uint8 attackerLevel /*= 0*/)
+/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType /*= MAX_ATTACK*/, uint8 attackerLevel /*= 0*/)
{
float armor = float(victim->GetArmor());
@@ -1691,11 +1691,17 @@ void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinit
armor = std::floor(AddPct(armor, -aurEff->GetAmount()));
}
- // Apply Player CR_ARMOR_PENETRATION rating
+ // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
if (attacker->GetTypeId() == TYPEID_PLAYER)
{
float arpPct = attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION);
+ Item const* weapon = attacker->ToPlayer()->GetWeaponForAttack(attackType, true);
+ arpPct += attacker->GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, [weapon](AuraEffect const* aurEff) -> bool
+ {
+ return aurEff->GetSpellInfo()->IsItemFitToSpellRequirements(weapon);
+ });
+
// no more than 100%
RoundToInterval(arpPct, 0.f, 100.f);