diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2017-04-07 21:35:23 +0200 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
| commit | 14c6a4d8238e4f383557359436b5f73cb730d4ea (patch) | |
| tree | e97e8003e05f271047195aa0989cb6a6d8e54add /src/server/game/Entities/Unit | |
| parent | 7f64eaa3ee28d3eb29f602dd0f36435734014789 (diff) | |
[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
(cherry picked from commit 21b8c4997a260b5e2dc24ab07df17d3daa6b8b5d)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0f809261bc0..7479b955435 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8658,7 +8658,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate) m_speed_rate[mtype] = rate; - propagateSpeedChange(); + PropagateSpeedChange(); // Spline packets are for creatures and move_update are for players static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][3] = @@ -10661,9 +10661,9 @@ void Unit::SendPetAIReaction(ObjectGuid guid) owner->ToPlayer()->SendDirectMessage(packet.Write()); } -void Unit::propagateSpeedChange() +void Unit::PropagateSpeedChange() { - GetMotionMaster()->propagateSpeedChange(); + GetMotionMaster()->PropagateSpeedChange(); } ///----------End of Pet responses methods---------- diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 7db8583f69f..e96b63f7013 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1915,7 +1915,7 @@ class TC_GAME_API Unit : public WorldObject void SendPetAIReaction(ObjectGuid guid); ///----------End of Pet responses methods---------- - void propagateSpeedChange(); + void PropagateSpeedChange(); // reactive attacks void ClearAllReactives(); |
