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authorShauren <shauren.trinity@gmail.com>2024-07-11 15:24:02 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-11 15:24:02 +0200
commit16bfbe1a3a12256d9476f3ae23e1f34f31f9cf07 (patch)
treec257908a693de34cd3a25611ec596dad1f7c366f /src/server/game/Entities/Unit
parentc5c31c7c1efb26551b76a4046e9def8c5981864d (diff)
Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d7595c411f6..05ac26601ce 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12295,7 +12295,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
{
// If a player entered a vehicle that is part of a formation, remove it from said formation
if (CreatureGroup* creatureGroup = vehicleBaseCreature->GetFormation())
- sFormationMgr->RemoveCreatureFromGroup(creatureGroup, vehicleBaseCreature);
+ FormationMgr::RemoveCreatureFromGroup(creatureGroup, vehicleBaseCreature);
}
}