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| author | Shauren <shauren.trinity@gmail.com> | 2014-12-07 01:50:50 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-12-07 01:50:50 +0100 |
| commit | 1b0d296da1f4d99f5dcd6f975969a3a715f69fcd (patch) | |
| tree | fefbc98892ce4e4ccbb6bb1459ec689e8dd95a02 /src/server/game/Entities/Unit | |
| parent | b68b6417f66d629a3322985272f57e2d1816ab38 (diff) | |
Core/DataStores: Refactored "gt" dbc handling. Wrapped these stores in a new GameTable class which will calculate correct dbc entry index based on given row/column as well as read number of rows/columns from client files instead of hardcoded GT_MAX_LEVEL
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index ea15daed587..3cee039ca9d 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -258,7 +258,7 @@ float Player::GetHealthBonusFromStamina() { // Taken from PaperDollFrame.lua - 4.3.4.15595 float ratio = 10.0f; - if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1)) + if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.EvaluateTable(getLevel() - 1, 0)) ratio = hpBase->ratio; float stamina = GetStat(STAT_STAMINA); |
