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authorSpp <spp@jorge.gr>2011-08-04 13:16:09 +0200
committerSpp <spp@jorge.gr>2011-08-04 13:16:09 +0200
commit1c882084f3b512677c8e90ffdd58d608be051b6a (patch)
tree88fea1d2f2af2128caea8a2e5693ede95097cd95 /src/server/game/Entities/Unit
parent68d34ab3c26d5fe06cd9c5f742d6ef2ee22f58df (diff)
Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 030fc5ecd16..95546ea99b4 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10316,22 +10316,22 @@ int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHeal
return gain;
}
-void Unit::SendEnergizeSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype)
+void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(victim->GetPackGUID());
data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(powertype);
- data << uint32(Damage);
+ data << uint32(spellID);
+ data << uint32(powerType);
+ data << uint32(damage);
SendMessageToSet(&data, true);
}
-void Unit::EnergizeBySpell(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype)
+void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
- SendEnergizeSpellLog(victim, SpellID, Damage, powertype);
+ SendEnergizeSpellLog(victim, spellID, damage, powerType);
// needs to be called after sending spell log
- victim->ModifyPower(powertype, Damage);
+ victim->ModifyPower(powerType, damage);
}
uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)