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authorShauren <shauren.trinity@gmail.com>2020-05-06 16:45:03 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-06 16:45:03 +0200
commit1fecbc6892b41bfe9d1e474d038c3b1f6e2dd125 (patch)
tree8ced7ad8c83db03c8bde2f1c887603973880b3b9 /src/server/game/Entities/Unit
parent5fec9c1f5208c261c9c4ae6bee21bb5603876e01 (diff)
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
Closes #24562
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f7ad49513af..84e94894c1c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11366,7 +11366,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
charmer->RemoveAurasByType(SPELL_AURA_MOUNTED);
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
- ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
+ ASSERT((type == CHARM_TYPE_VEHICLE) == (GetVehicleKit() && GetVehicleKit()->IsControllableVehicle()));
TC_LOG_DEBUG("entities.unit", "SetCharmedBy: charmer %s, charmed %s, type %u.", charmer->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), uint32(type));