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authorGacko <gacko28@gmx.de>2012-12-22 17:49:51 +0100
committerGacko <gacko28@gmx.de>2012-12-22 17:49:51 +0100
commit2302b04a063e79988fb8fae0c0c595c5fc5c8a55 (patch)
tree17f932cea5e875e043c925deac33c6d5fb786730 /src/server/game/Entities/Unit
parent8cbb3763dd3f6fb043c5c60bb81014349125b942 (diff)
Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same time. So on everyone who hits the unit the credit spell with the visual will be casted on death. - The AOE credit spells for the three infusion quests will be casted by the boss once. If this would be done on proc, these AOE spells could be casted up to 25 times. -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp36
1 files changed, 3 insertions, 33 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 92629d286bc..52515ebee8b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5572,44 +5572,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Shadow's Fate (Shadowmourne questline)
case 71169:
{
- bool ok = false;
- if (GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL || GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
- {
- uint32 spellId = 0;
-
- switch (GetEntry())
- {
- case 36678: // NPC: Professor Putricide
- spellId = 71518; // Spell: Unholy Infusion Credit
- break;
- case 37955: // NPC: Blood-Queen Lana'thel
- spellId = 72934; // Spell: Quest Credit
- break;
- case 36853: // NPC: Sindragosa <Queen of the Frostbrood>
- spellId = 72289; // Spell: Frost Infusion Quest Credit
- break;
- default:
- break;
- }
-
- if (spellId)
- CastSpell((Unit*)NULL, spellId, true);
-
- ok = true;
- }
-
- // TODO: The aura should be applieable by multiple players
Unit* caster = triggeredByAura->GetCaster();
if (caster && caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE)
{
CastSpell(caster, 71203, true);
- ok = true;
+ return true;
}
-
- if (!ok)
+ else
return false;
-
- return true;
}
// Essence of the Blood Queen
case 70871:
@@ -9055,7 +9025,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 71169:
{
// Victim needs more checks so bugs, rats or summons can not be affected by the proc.
- if (GetTypeId() != TYPEID_PLAYER || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (GetTypeId() != TYPEID_PLAYER || !victim || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
return false;
Player* player = ToPlayer();