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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-26 21:46:51 +0100
commit2e3c612c808bca7601b32ce5dca28b204e652773 (patch)
tree61f88efa0f2bc5781183ad5c8989b508f46b634c /src/server/game/Entities/Unit
parent595e89e02bec7300b3dd42afc5899a64f79aecba (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field (cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 057fd26a731..4671e22a454 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1513,7 +1513,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
}
}
-void Unit::HandleEmoteCommand(uint32 emoteId, Player* target /*=nullptr*/, Trinity::IteratorPair<int32 const*> spellVisualKitIds /*= {}*/)
+void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinity::IteratorPair<int32 const*> spellVisualKitIds /*= {}*/)
{
WorldPackets::Chat::Emote packet;
packet.Guid = GetGUID();
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 6e255d8e0f6..b1fcabf673a 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1037,7 +1037,7 @@ class TC_GAME_API Unit : public WorldObject
DamageInfo* damageInfo, HealInfo* healInfo);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras);
- void HandleEmoteCommand(uint32 emoteId, Player* target = nullptr, Trinity::IteratorPair<int32 const*> spellVisualKitIds = {});
+ void HandleEmoteCommand(Emote emoteId, Player* target = nullptr, Trinity::IteratorPair<int32 const*> spellVisualKitIds = {});
void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
void CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);