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authorShauren <shauren.trinity@gmail.com>2012-07-05 14:16:44 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-05 14:16:44 +0200
commit32ba32c4ebe56ba931c8638460c24cd57ae29a75 (patch)
tree2f757648b85ec8989a7dfc573b954b9b4d718650 /src/server/game/Entities/Unit
parentc95905ddbb22e2b5b5362b790aa851ef10d4e27e (diff)
parented6f3e2deff55f913f9646db5f540b7704088478 (diff)
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp343
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h27
2 files changed, 144 insertions, 226 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 347a51a67d9..5fe8f0bf657 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -396,10 +396,25 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
m_movesplineTimer.Reset(POSITION_UPDATE_DELAY);
Movement::Location loc = movespline->ComputePosition();
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->UpdatePosition(loc.x,loc.y,loc.z,loc.orientation);
- else
- GetMap()->CreatureRelocation((Creature*)this,loc.x,loc.y,loc.z,loc.orientation);
+ if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ {
+ Position& pos = m_movementInfo.t_pos;
+ pos.m_positionX = loc.x;
+ pos.m_positionY = loc.y;
+ pos.m_positionZ = loc.z;
+ pos.m_orientation = loc.orientation;
+ if (Unit* vehicle = GetVehicleBase())
+ {
+ loc.x += vehicle->GetPositionX();
+ loc.y += vehicle->GetPositionY();
+ loc.z += vehicle->GetPositionZMinusOffset();
+ loc.orientation = vehicle->GetOrientation();
+ }
+ else if (Transport* trans = GetTransport())
+ trans->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation);
+ }
+
+ UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
}
}
@@ -409,50 +424,6 @@ void Unit::DisableSpline()
movespline->_Interrupt();
}
-void Unit::SendMonsterMoveExitVehicle(Position const* newPos)
-{
- WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
- data.append(GetPackGUID());
-
- data << uint8(GetTypeId() == TYPEID_PLAYER ? 1 : 0); // new in 3.1, bool
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << getMSTime();
-
- data << uint8(SPLINETYPE_FACING_ANGLE);
- data << float(GetOrientation()); // guess
- data << uint32(SPLINEFLAG_EXIT_VEHICLE);
- data << uint32(0); // Time in between points
- data << uint32(1); // 1 single waypoint
- data << newPos->GetPositionX();
- data << newPos->GetPositionY();
- data << newPos->GetPositionZ();
-
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendMonsterMoveTransport(Unit* vehicleOwner)
-{
- // TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles)
- WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size() + 47);
- data.append(GetPackGUID());
- data.append(vehicleOwner->GetPackGUID());
- data << int8(GetTransSeat());
- data << uint8(0);
- data << GetPositionX() - vehicleOwner->GetPositionX();
- data << GetPositionY() - vehicleOwner->GetPositionY();
- data << GetPositionZ() - vehicleOwner->GetPositionZ();
- data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
- data << uint8(SPLINETYPE_FACING_ANGLE);
- data << GetTransOffsetO(); // facing angle?
- data << uint32(SPLINEFLAG_TRANSPORT);
- data << uint32(GetTransTime()); // move time
- data << uint32(1); // amount of waypoints
- data << uint32(0); // waypoint X
- data << uint32(0); // waypoint Y
- data << uint32(0); // waypoint Z
- SendMessageToSet(&data, true);
-}
-
void Unit::resetAttackTimer(WeaponAttackType type)
{
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
@@ -556,13 +527,7 @@ void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb)
if (absorb)
*absorb += damage;
damage = 0;
- return;
}
-
- uint32 originalDamage = damage;
-
- if (absorb && originalDamage > damage)
- *absorb += (originalDamage - damage);
}
uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellInfo const* spellProto, bool durabilityLoss)
@@ -839,11 +804,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
return;
}
- // TODO: this is a workaround and needs removal
- if (!originalCaster && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem() && IsControlledByPlayer())
- if (Unit* owner = GetOwner())
- originalCaster=owner->GetGUID();
-
// TODO: this is a workaround - not needed anymore, but required for some scripts :(
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
@@ -2503,12 +2463,12 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Chance resist debuff
if (!spell->IsPositive())
{
- bool bNegativeAura = false;
+ bool bNegativeAura = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (spell->Effects[i].ApplyAuraName != 0)
+ if (spell->Effects[i].ApplyAuraName == 0)
{
- bNegativeAura = true;
+ bNegativeAura = false;
break;
}
}
@@ -2931,9 +2891,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
- AddUnitState(UNIT_STATE_CASTING);
- } break;
+ if (pSpell->m_spellInfo->CalcCastTime(this) > 0)
+ AddUnitState(UNIT_STATE_CASTING);
+ break;
+ }
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
@@ -2945,8 +2907,9 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
AddUnitState(UNIT_STATE_CASTING);
- } break;
+ break;
+ }
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
@@ -2958,12 +2921,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
- } break;
+ break;
+ }
default:
- {
- // other spell types don't break anything now
- } break;
+ break; // other spell types don't break anything now
}
// current spell (if it is still here) may be safely deleted now
@@ -3638,87 +3600,6 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
// Call AfterDispel hook on AuraScript
aura->CallScriptAfterDispel(&dispelInfo);
- switch (aura->GetSpellInfo()->SpellFamilyName)
- {
- case SPELLFAMILY_WARLOCK:
- {
- // Unstable Affliction (crash if before removeaura?)
- if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x0100)
- {
- Unit* caster = aura->GetCaster();
- if (!caster)
- break;
- if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_0))
- {
- int32 damage = aurEff->GetAmount() * 9;
- // backfire damage and silence
- caster->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, aurEff);
- }
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Lifebloom
- if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x10)
- {
- if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_1))
- {
- // final heal
- int32 healAmount = aurEff->GetAmount();
- if (Unit* caster = aura->GetCaster())
- {
- healAmount = caster->SpellHealingBonusDone(this, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges());
- healAmount = this->SpellHealingBonusTaken(caster, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges());
- }
- CastCustomSpell(this, 33778, &healAmount, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
-
- // mana
- if (Unit* caster = aura->GetCaster())
- {
- int32 mana = CalculatePctU(caster->GetCreateMana(), aura->GetSpellInfo()->ManaCostPercentage) * chargesRemoved / 2;
- caster->CastCustomSpell(caster, 64372, &mana, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
- }
- }
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- // Flame Shock
- if (aura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10000000)
- {
- if (Unit* caster = aura->GetCaster())
- {
- uint32 triggeredSpellId = 0;
- // Lava Flows
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0))
- {
- switch (aurEff->GetId())
- {
- case 51482: // Rank 3
- triggeredSpellId = 65264;
- break;
- case 51481: // Rank 2
- triggeredSpellId = 65263;
- break;
- case 51480: // Rank 1
- triggeredSpellId = 64694;
- break;
- default:
- sLog->outError("Unit::RemoveAurasDueToSpellByDispel: Unknown rank of Lava Flows (%d) found", aurEff->GetId());
- }
- }
-
- if (triggeredSpellId)
- caster->CastSpell(caster, triggeredSpellId, true);
- }
- }
- break;
- }
- default:
- break;
- }
return;
}
else
@@ -8328,6 +8209,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(victim, 27526, true, castItem, triggeredByAura);
return true;
}
+ // Evasive Maneuvers
+ case 50240:
+ {
+ // Remove a Evasive Charge
+ Aura* charge = GetAura(50241);
+ if (charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL))
+ RemoveAurasDueToSpell(50240);
+ }
}
break;
case SPELLFAMILY_MAGE:
@@ -8982,12 +8871,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(this, 70721, true);
break;
}
- // Bloodthirst (($m/100)% of max health)
- case 23880:
- {
- basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
- break;
- }
// Shamanistic Rage triggered spell
case 30824:
{
@@ -10159,7 +10042,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
{
- if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
+ if (Unit* magnet = (*itr)->GetBase()->GetCaster())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo)
@@ -10801,6 +10684,15 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
int32 TakenTotal = 0;
float TakenTotalMod = 1.0f;
+ float TakenTotalCasterMod = 0.0f;
+
+ // get all auras from caster that allow the spell to ignore resistance (sanctified wrath)
+ AuraEffectList const& IgnoreResistAuras = caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
+ TakenTotalCasterMod += (float((*i)->GetAmount())/100);
+ }
// from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
// multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
@@ -10865,7 +10757,22 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
TakenTotal+= int32(TakenAdvertisedBenefit * coeff * factorMod);
}
- float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
+ float tmpDamage = 0.0f;
+
+ if (TakenTotalCasterMod)
+ {
+ if (TakenTotal < 0)
+ {
+ if (TakenTotalMod < 1)
+ tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod));
+ else
+ tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod);
+ }
+ else if (TakenTotalMod < 1)
+ tmpDamage = ((CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod));
+ }
+ if (!tmpDamage)
+ tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f));
}
@@ -11575,6 +11482,8 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immuneToAllEffects = false;
@@ -11820,6 +11729,16 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
return 0;
int32 TakenFlatBenefit = 0;
+ float TakenTotalCasterMod = 0.0f;
+
+ // get all auras from caster that allow the spell to ignore resistance (sanctified wrath)
+ SpellSchoolMask attackSchoolMask = spellProto ? spellProto->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL;
+ AuraEffectList const& IgnoreResistAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() & attackSchoolMask)
+ TakenTotalCasterMod += (float((*i)->GetAmount())/100);
+ }
// ..taken
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
@@ -11904,7 +11823,22 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
AddPctN(TakenTotalMod, (*i)->GetAmount());
}
- float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
+ float tmpDamage = 0.0f;
+
+ if (TakenTotalCasterMod)
+ {
+ if (TakenFlatBenefit < 0)
+ {
+ if (TakenTotalMod < 1)
+ tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod));
+ else
+ tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod);
+ }
+ else if (TakenTotalMod < 1)
+ tmpDamage = ((CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod));
+ }
+ if (!tmpDamage)
+ tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
// bonus result can be negative
return uint32(std::max(tmpDamage, 0.0f));
@@ -12730,7 +12664,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
// Set creature speed rate from CreatureInfo
if (GetTypeId() == TYPEID_UNIT)
- speed *= ToCreature()->GetCreatureTemplate()->speed_walk;
+ speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN
@@ -12795,10 +12729,10 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
switch (mtype)
{
case MOVE_WALK:
- data.Initialize(SMSG_MOVE_SPLINE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
- data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[1]);
@@ -12820,7 +12754,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
break;
case MOVE_RUN_BACK:
- data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[6]);
@@ -12842,7 +12776,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
break;
case MOVE_SWIM:
- data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[7]);
@@ -12863,7 +12797,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.WriteByteSeq(bytes[5]);
break;
case MOVE_SWIM_BACK:
- data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[4]);
@@ -12884,7 +12818,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.WriteByteSeq(bytes[5]);
break;
case MOVE_TURN_RATE:
- data.Initialize(SMSG_MOVE_SPLINE_SET_TURN_RATE, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_TURN_RATE, 1 + 8 + 4);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[4]);
data.WriteByteMask(bytes[5]);
@@ -12905,7 +12839,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.WriteByteSeq(bytes[3]);
break;
case MOVE_FLIGHT:
- data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[5]);
@@ -12927,7 +12861,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.WriteByteSeq(bytes[4]);
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[0]);
@@ -12948,7 +12882,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.WriteByteSeq(bytes[3]);
break;
case MOVE_PITCH_RATE:
- data.Initialize(SMSG_MOVE_SPLINE_SET_PITCH_RATE, 1 + 8 + 4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_PITCH_RATE, 1 + 8 + 4);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
@@ -13379,8 +13313,7 @@ void Unit::TauntFadeOut(Unit* taunter)
return;
}
- //m_ThreatManager.tauntFadeOut(taunter);
- target = m_ThreatManager.getHostilTarget();
+ target = creature->SelectVictim(); // might have more taunt auras remaining
if (target && target != taunter)
{
@@ -13464,7 +13397,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if (target && _IsTargetAcceptable(target))
+ if (target && _IsTargetAcceptable(target) && canCreatureAttack(target))
{
SetInFront(target);
return target;
@@ -13490,7 +13423,7 @@ Unit* Creature::SelectVictim()
{
target = SelectNearestTargetInAttackDistance(m_CombatDistance ? m_CombatDistance : ATTACK_DISTANCE);
- if (target && _IsTargetAcceptable(target))
+ if (target && _IsTargetAcceptable(target) && canCreatureAttack(target))
return target;
}
@@ -13672,7 +13605,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
- if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && spellProto->SpellFamilyName)
+ if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && ((GetTypeId() == TYPEID_PLAYER && spellProto->SpellFamilyName) || GetTypeId() == TYPEID_UNIT))
castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else if (spellProto->Attributes & SPELL_ATTR0_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG))
castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
@@ -15007,6 +14940,11 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
takeCharges = true;
break;
+ case SPELL_AURA_SPELL_MAGNET:
+ // Skip Melee hits and targets with magnet aura
+ if (procSpell && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
+ takeCharges = true;
+ break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
@@ -15235,6 +15173,7 @@ void Unit::StopMoving()
return;
Movement::MoveSplineInit init(*this);
+ init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.SetFacing(GetOrientation());
init.Launch();
}
@@ -16347,7 +16286,7 @@ void Unit::SetRooted(bool apply)
}
else
{
- WorldPacket data(SMSG_MOVE_SPLINE_ROOT, 8);
+ WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, true);
ToCreature()->StopMoving();
@@ -16366,7 +16305,7 @@ void Unit::SetRooted(bool apply)
}
else
{
- WorldPacket data(SMSG_MOVE_SPLINE_UNROOT, 8);
+ WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, true);
}
@@ -16747,7 +16686,7 @@ Creature* Unit::GetVehicleCreatureBase() const
uint64 Unit::GetTransGUID() const
{
if (GetVehicle())
- return GetVehicle()->GetBase()->GetGUID();
+ return GetVehicleBase()->GetGUID();
if (GetTransport())
return GetTransport()->GetGUID();
@@ -17529,7 +17468,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
Creature* creature = ToCreature();
if (creature && creature->IsAIEnabled)
- creature->AI()->DoAction(EVENT_SPELLCLICK);
+ creature->AI()->OnSpellClick(clicker);
return true;
}
@@ -17649,11 +17588,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
Vehicle* vehicle = m_vehicle;
m_vehicle = NULL;
- SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
+ SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
Position pos;
- if (!exitPosition) // Exit position not specified
- vehicle->GetBase()->GetPosition(&pos);
+ if (!exitPosition) // Exit position not specified
+ vehicle->GetBase()->GetPosition(&pos); // This should use passenger's current position, leaving it as it is now
+ // because we calculate positions incorrect (sometimes under map)
else
pos = *exitPosition;
@@ -17663,19 +17603,22 @@ void Unit::_ExitVehicle(Position const* exitPosition)
ToPlayer()->SetFallInformation(0, GetPositionZ());
else if (HasUnitMovementFlag(MOVEMENTFLAG_ROOT))
{
- WorldPacket data(SMSG_MOVE_SPLINE_UNROOT, 8);
+ WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
}
- SendMonsterMoveExitVehicle(&pos);
- Relocate(&pos);
+ Movement::MoveSplineInit init(*this);
+ init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
+ init.SetFacing(GetOrientation());
+ init.SetTransportExit();
+ init.Launch();
+
+ //GetMotionMaster()->MoveFall(); // Enable this once passenger positions are calculater properly (see above)
if (Player* player = ToPlayer())
player->ResummonPetTemporaryUnSummonedIfAny();
- SendMovementFlagUpdate();
-
if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
if (((Minion*)vehicle->GetBase())->GetOwner() == this)
vehicle->Dismiss();
@@ -17693,24 +17636,13 @@ void Unit::_ExitVehicle(Position const* exitPosition)
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
- switch (GetTypeId())
- {
- case TYPEID_UNIT:
- if (CanFly())
- const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
- break;
- case TYPEID_PLAYER:
- // remove unknown, unused etc flags for now
- const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED);
- if (isInFlight())
- {
- WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
- const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
- }
- break;
- default:
- break;
- }
+ *data << uint32(GetUnitMovementFlags()); // movement flags
+ *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
+ *data << uint32(getMSTime()); // time / counter
+ *data << GetPositionX();
+ *data << GetPositionY();
+ *data << GetPositionZMinusOffset();
+ *data << GetOrientation();
bool onTransport = GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT;
bool hasInterpolatedMovement = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT;
@@ -18116,6 +18048,7 @@ void Unit::SetInFront(Unit const* target)
void Unit::SetFacingTo(float ori)
{
Movement::MoveSplineInit init(*this);
+ init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.SetFacing(ori);
init.Launch();
}
@@ -18187,7 +18120,7 @@ void Unit::SendMovementHover()
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->SendMovementSetHover(HasUnitMovementFlag(MOVEMENTFLAG_HOVER));
- WorldPacket data(MSG_MOVE_HOVER, 64); // SMSG_MOVE_SET_HOVERING?
+ WorldPacket data(MSG_MOVE_HOVER, 64);
data.append(GetPackGUID());
BuildMovementPacket(&data);
SendMessageToSet(&data, false);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 9d6c22ab8b5..6d188fe3593 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -735,19 +735,6 @@ enum MovementFlags2
MOVEMENTFLAG2_UNK16 = 0x00008000,
};
-enum SplineFlags
-{
- SPLINEFLAG_WALKMODE = 0x00001000,
- SPLINEFLAG_FLYING = 0x00002000,
- SPLINEFLAG_TRANSPORT = 0x00800000,
- SPLINEFLAG_EXIT_VEHICLE = 0x01000000,
-};
-
-enum SplineType
-{
- SPLINETYPE_FACING_ANGLE = 4,
-};
-
enum UnitTypeMask
{
UNIT_MASK_NONE = 0x00000000,
@@ -806,8 +793,8 @@ public:
m_dispeller(_dispeller), m_dispellerSpellId(_dispellerSpellId), m_chargesRemoved(_chargesRemoved) {}
Unit* GetDispeller() { return m_dispeller; }
- uint32 GetDispellerSpellId() { return m_dispellerSpellId; }
- uint8 GetRemovedCharges() { return m_chargesRemoved; }
+ uint32 GetDispellerSpellId() const { return m_dispellerSpellId; }
+ uint8 GetRemovedCharges() const { return m_chargesRemoved; }
void SetRemovedCharges(uint8 amount)
{
m_chargesRemoved = amount;
@@ -1350,10 +1337,10 @@ class Unit : public WorldObject
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
- bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); }
- bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); }
- bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); }
- bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); }
+ bool HealthBelowPct(int32 pct) const { return GetHealth() < CountPctFromMaxHealth(pct); }
+ bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
+ bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); }
+ bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return uint64(GetHealth()) + uint64(heal) > CountPctFromMaxHealth(pct); }
float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); }
uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }
@@ -1632,9 +1619,7 @@ class Unit : public WorldObject
void MonsterMoveWithSpeed(float x, float y, float z, float speed);
//void SetFacing(float ori, WorldObject* obj = NULL);
- void SendMonsterMoveExitVehicle(Position const* newPos);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
- void SendMonsterMoveTransport(Unit* vehicleOwner);
void SendMovementFlagUpdate();
/*! These methods send the same packet to the client in apply and unapply case.