diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-07-05 14:16:44 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-07-05 14:16:44 +0200 |
| commit | 32ba32c4ebe56ba931c8638460c24cd57ae29a75 (patch) | |
| tree | 2f757648b85ec8989a7dfc573b954b9b4d718650 /src/server/game/Entities/Unit | |
| parent | c95905ddbb22e2b5b5362b790aa851ef10d4e27e (diff) | |
| parent | ed6f3e2deff55f913f9646db5f540b7704088478 (diff) | |
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 343 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 27 |
2 files changed, 144 insertions, 226 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 347a51a67d9..5fe8f0bf657 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -396,10 +396,25 @@ void Unit::UpdateSplineMovement(uint32 t_diff) m_movesplineTimer.Reset(POSITION_UPDATE_DELAY); Movement::Location loc = movespline->ComputePosition(); - if (GetTypeId() == TYPEID_PLAYER) - ((Player*)this)->UpdatePosition(loc.x,loc.y,loc.z,loc.orientation); - else - GetMap()->CreatureRelocation((Creature*)this,loc.x,loc.y,loc.z,loc.orientation); + if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + { + Position& pos = m_movementInfo.t_pos; + pos.m_positionX = loc.x; + pos.m_positionY = loc.y; + pos.m_positionZ = loc.z; + pos.m_orientation = loc.orientation; + if (Unit* vehicle = GetVehicleBase()) + { + loc.x += vehicle->GetPositionX(); + loc.y += vehicle->GetPositionY(); + loc.z += vehicle->GetPositionZMinusOffset(); + loc.orientation = vehicle->GetOrientation(); + } + else if (Transport* trans = GetTransport()) + trans->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation); + } + + UpdatePosition(loc.x, loc.y, loc.z, loc.orientation); } } @@ -409,50 +424,6 @@ void Unit::DisableSpline() movespline->_Interrupt(); } -void Unit::SendMonsterMoveExitVehicle(Position const* newPos) -{ - WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size()); - data.append(GetPackGUID()); - - data << uint8(GetTypeId() == TYPEID_PLAYER ? 1 : 0); // new in 3.1, bool - data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << getMSTime(); - - data << uint8(SPLINETYPE_FACING_ANGLE); - data << float(GetOrientation()); // guess - data << uint32(SPLINEFLAG_EXIT_VEHICLE); - data << uint32(0); // Time in between points - data << uint32(1); // 1 single waypoint - data << newPos->GetPositionX(); - data << newPos->GetPositionY(); - data << newPos->GetPositionZ(); - - SendMessageToSet(&data, true); -} - -void Unit::SendMonsterMoveTransport(Unit* vehicleOwner) -{ - // TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles) - WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size() + 47); - data.append(GetPackGUID()); - data.append(vehicleOwner->GetPackGUID()); - data << int8(GetTransSeat()); - data << uint8(0); - data << GetPositionX() - vehicleOwner->GetPositionX(); - data << GetPositionY() - vehicleOwner->GetPositionY(); - data << GetPositionZ() - vehicleOwner->GetPositionZ(); - data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count - data << uint8(SPLINETYPE_FACING_ANGLE); - data << GetTransOffsetO(); // facing angle? - data << uint32(SPLINEFLAG_TRANSPORT); - data << uint32(GetTransTime()); // move time - data << uint32(1); // amount of waypoints - data << uint32(0); // waypoint X - data << uint32(0); // waypoint Y - data << uint32(0); // waypoint Z - SendMessageToSet(&data, true); -} - void Unit::resetAttackTimer(WeaponAttackType type) { m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); @@ -556,13 +527,7 @@ void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb) if (absorb) *absorb += damage; damage = 0; - return; } - - uint32 originalDamage = damage; - - if (absorb && originalDamage > damage) - *absorb += (originalDamage - damage); } uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellInfo const* spellProto, bool durabilityLoss) @@ -839,11 +804,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo return; } - // TODO: this is a workaround and needs removal - if (!originalCaster && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem() && IsControlledByPlayer()) - if (Unit* owner = GetOwner()) - originalCaster=owner->GetGUID(); - // TODO: this is a workaround - not needed anymore, but required for some scripts :( if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -2503,12 +2463,12 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell) // Chance resist debuff if (!spell->IsPositive()) { - bool bNegativeAura = false; + bool bNegativeAura = true; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (spell->Effects[i].ApplyAuraName != 0) + if (spell->Effects[i].ApplyAuraName == 0) { - bNegativeAura = true; + bNegativeAura = false; break; } } @@ -2931,9 +2891,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } - AddUnitState(UNIT_STATE_CASTING); - } break; + if (pSpell->m_spellInfo->CalcCastTime(this) > 0) + AddUnitState(UNIT_STATE_CASTING); + break; + } case CURRENT_CHANNELED_SPELL: { // channel spells always break generic non-delayed and any channeled spells @@ -2945,8 +2907,9 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell) m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); AddUnitState(UNIT_STATE_CASTING); - } break; + break; + } case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything @@ -2958,12 +2921,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell) } // special action: set first cast flag m_AutoRepeatFirstCast = true; - } break; + break; + } default: - { - // other spell types don't break anything now - } break; + break; // other spell types don't break anything now } // current spell (if it is still here) may be safely deleted now @@ -3638,87 +3600,6 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId // Call AfterDispel hook on AuraScript aura->CallScriptAfterDispel(&dispelInfo); - switch (aura->GetSpellInfo()->SpellFamilyName) - { - case SPELLFAMILY_WARLOCK: - { - // Unstable Affliction (crash if before removeaura?) - if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x0100) - { - Unit* caster = aura->GetCaster(); - if (!caster) - break; - if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_0)) - { - int32 damage = aurEff->GetAmount() * 9; - // backfire damage and silence - caster->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, aurEff); - } - } - break; - } - case SPELLFAMILY_DRUID: - { - // Lifebloom - if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x10) - { - if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_1)) - { - // final heal - int32 healAmount = aurEff->GetAmount(); - if (Unit* caster = aura->GetCaster()) - { - healAmount = caster->SpellHealingBonusDone(this, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges()); - healAmount = this->SpellHealingBonusTaken(caster, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges()); - } - CastCustomSpell(this, 33778, &healAmount, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID()); - - // mana - if (Unit* caster = aura->GetCaster()) - { - int32 mana = CalculatePctU(caster->GetCreateMana(), aura->GetSpellInfo()->ManaCostPercentage) * chargesRemoved / 2; - caster->CastCustomSpell(caster, 64372, &mana, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID()); - } - } - } - break; - } - case SPELLFAMILY_SHAMAN: - { - // Flame Shock - if (aura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10000000) - { - if (Unit* caster = aura->GetCaster()) - { - uint32 triggeredSpellId = 0; - // Lava Flows - if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0)) - { - switch (aurEff->GetId()) - { - case 51482: // Rank 3 - triggeredSpellId = 65264; - break; - case 51481: // Rank 2 - triggeredSpellId = 65263; - break; - case 51480: // Rank 1 - triggeredSpellId = 64694; - break; - default: - sLog->outError("Unit::RemoveAurasDueToSpellByDispel: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); - } - } - - if (triggeredSpellId) - caster->CastSpell(caster, triggeredSpellId, true); - } - } - break; - } - default: - break; - } return; } else @@ -8328,6 +8209,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg CastSpell(victim, 27526, true, castItem, triggeredByAura); return true; } + // Evasive Maneuvers + case 50240: + { + // Remove a Evasive Charge + Aura* charge = GetAura(50241); + if (charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL)) + RemoveAurasDueToSpell(50240); + } } break; case SPELLFAMILY_MAGE: @@ -8982,12 +8871,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg CastSpell(this, 70721, true); break; } - // Bloodthirst (($m/100)% of max health) - case 23880: - { - basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); - break; - } // Shamanistic Rage triggered spell case 30824: { @@ -10159,7 +10042,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) { - if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) + if (Unit* magnet = (*itr)->GetBase()->GetCaster()) if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK && _IsValidAttackTarget(magnet, spellInfo) @@ -10801,6 +10684,15 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui int32 TakenTotal = 0; float TakenTotalMod = 1.0f; + float TakenTotalCasterMod = 0.0f; + + // get all auras from caster that allow the spell to ignore resistance (sanctified wrath) + AuraEffectList const& IgnoreResistAuras = caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i) + { + if ((*i)->GetMiscValue() & spellProto->GetSchoolMask()) + TakenTotalCasterMod += (float((*i)->GetAmount())/100); + } // from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN // multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085) @@ -10865,7 +10757,22 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui TakenTotal+= int32(TakenAdvertisedBenefit * coeff * factorMod); } - float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod; + float tmpDamage = 0.0f; + + if (TakenTotalCasterMod) + { + if (TakenTotal < 0) + { + if (TakenTotalMod < 1) + tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod)); + else + tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod); + } + else if (TakenTotalMod < 1) + tmpDamage = ((CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod)); + } + if (!tmpDamage) + tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod; return uint32(std::max(tmpDamage, 0.0f)); } @@ -11575,6 +11482,8 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) { // State/effect immunities applied by aura expect full spell immunity // Ignore effects with mechanic, they are supposed to be checked separately + if (!spellInfo->Effects[i].IsEffect()) + continue; if (!IsImmunedToSpellEffect(spellInfo, i)) { immuneToAllEffects = false; @@ -11820,6 +11729,16 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT return 0; int32 TakenFlatBenefit = 0; + float TakenTotalCasterMod = 0.0f; + + // get all auras from caster that allow the spell to ignore resistance (sanctified wrath) + SpellSchoolMask attackSchoolMask = spellProto ? spellProto->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL; + AuraEffectList const& IgnoreResistAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i) + { + if ((*i)->GetMiscValue() & attackSchoolMask) + TakenTotalCasterMod += (float((*i)->GetAmount())/100); + } // ..taken AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); @@ -11904,7 +11823,22 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT AddPctN(TakenTotalMod, (*i)->GetAmount()); } - float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod; + float tmpDamage = 0.0f; + + if (TakenTotalCasterMod) + { + if (TakenFlatBenefit < 0) + { + if (TakenTotalMod < 1) + tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod)); + else + tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod); + } + else if (TakenTotalMod < 1) + tmpDamage = ((CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod)); + } + if (!tmpDamage) + tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod; // bonus result can be negative return uint32(std::max(tmpDamage, 0.0f)); @@ -12730,7 +12664,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) { // Set creature speed rate from CreatureInfo if (GetTypeId() == TYPEID_UNIT) - speed *= ToCreature()->GetCreatureTemplate()->speed_walk; + speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need // TODO: possible affect only on MOVE_RUN @@ -12795,10 +12729,10 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) switch (mtype) { case MOVE_WALK: - data.Initialize(SMSG_MOVE_SPLINE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); + data.Initialize(SMSG_SPLINE_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_RUN: - data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[7]); data.WriteByteMask(bytes[2]); data.WriteByteMask(bytes[1]); @@ -12820,7 +12754,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data << float(GetSpeed(mtype)); break; case MOVE_RUN_BACK: - data.Initialize(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[4]); data.WriteByteMask(bytes[0]); data.WriteByteMask(bytes[6]); @@ -12842,7 +12776,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data << float(GetSpeed(mtype)); break; case MOVE_SWIM: - data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[3]); data.WriteByteMask(bytes[5]); data.WriteByteMask(bytes[7]); @@ -12863,7 +12797,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.WriteByteSeq(bytes[5]); break; case MOVE_SWIM_BACK: - data.Initialize(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[3]); data.WriteByteMask(bytes[5]); data.WriteByteMask(bytes[4]); @@ -12884,7 +12818,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.WriteByteSeq(bytes[5]); break; case MOVE_TURN_RATE: - data.Initialize(SMSG_MOVE_SPLINE_SET_TURN_RATE, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_TURN_RATE, 1 + 8 + 4); data.WriteByteMask(bytes[0]); data.WriteByteMask(bytes[4]); data.WriteByteMask(bytes[5]); @@ -12905,7 +12839,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.WriteByteSeq(bytes[3]); break; case MOVE_FLIGHT: - data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[2]); data.WriteByteMask(bytes[3]); data.WriteByteMask(bytes[5]); @@ -12927,7 +12861,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.WriteByteSeq(bytes[4]); break; case MOVE_FLIGHT_BACK: - data.Initialize(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4); data.WriteByteMask(bytes[1]); data.WriteByteMask(bytes[6]); data.WriteByteMask(bytes[0]); @@ -12948,7 +12882,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.WriteByteSeq(bytes[3]); break; case MOVE_PITCH_RATE: - data.Initialize(SMSG_MOVE_SPLINE_SET_PITCH_RATE, 1 + 8 + 4); + data.Initialize(SMSG_SPLINE_MOVE_SET_PITCH_RATE, 1 + 8 + 4); data.WriteByteMask(bytes[7]); data.WriteByteMask(bytes[2]); data.WriteByteMask(bytes[3]); @@ -13379,8 +13313,7 @@ void Unit::TauntFadeOut(Unit* taunter) return; } - //m_ThreatManager.tauntFadeOut(taunter); - target = m_ThreatManager.getHostilTarget(); + target = creature->SelectVictim(); // might have more taunt auras remaining if (target && target != taunter) { @@ -13464,7 +13397,7 @@ Unit* Creature::SelectVictim() else return NULL; - if (target && _IsTargetAcceptable(target)) + if (target && _IsTargetAcceptable(target) && canCreatureAttack(target)) { SetInFront(target); return target; @@ -13490,7 +13423,7 @@ Unit* Creature::SelectVictim() { target = SelectNearestTargetInAttackDistance(m_CombatDistance ? m_CombatDistance : ATTACK_DISTANCE); - if (target && _IsTargetAcceptable(target)) + if (target && _IsTargetAcceptable(target) && canCreatureAttack(target)) return target; } @@ -13672,7 +13605,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); - if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && spellProto->SpellFamilyName) + if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && ((GetTypeId() == TYPEID_PLAYER && spellProto->SpellFamilyName) || GetTypeId() == TYPEID_UNIT)) castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); else if (spellProto->Attributes & SPELL_ATTR0_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG)) castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); @@ -15007,6 +14940,11 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check takeCharges = true; break; + case SPELL_AURA_SPELL_MAGNET: + // Skip Melee hits and targets with magnet aura + if (procSpell && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet + takeCharges = true; + break; case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT: case SPELL_AURA_MOD_POWER_COST_SCHOOL: // Skip melee hits and spells ws wrong school or zero cost @@ -15235,6 +15173,7 @@ void Unit::StopMoving() return; Movement::MoveSplineInit init(*this); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); init.SetFacing(GetOrientation()); init.Launch(); } @@ -16347,7 +16286,7 @@ void Unit::SetRooted(bool apply) } else { - WorldPacket data(SMSG_MOVE_SPLINE_ROOT, 8); + WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8); data.append(GetPackGUID()); SendMessageToSet(&data, true); ToCreature()->StopMoving(); @@ -16366,7 +16305,7 @@ void Unit::SetRooted(bool apply) } else { - WorldPacket data(SMSG_MOVE_SPLINE_UNROOT, 8); + WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8); data.append(GetPackGUID()); SendMessageToSet(&data, true); } @@ -16747,7 +16686,7 @@ Creature* Unit::GetVehicleCreatureBase() const uint64 Unit::GetTransGUID() const { if (GetVehicle()) - return GetVehicle()->GetBase()->GetGUID(); + return GetVehicleBase()->GetGUID(); if (GetTransport()) return GetTransport()->GetGUID(); @@ -17529,7 +17468,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) Creature* creature = ToCreature(); if (creature && creature->IsAIEnabled) - creature->AI()->DoAction(EVENT_SPELLCLICK); + creature->AI()->OnSpellClick(clicker); return true; } @@ -17649,11 +17588,12 @@ void Unit::_ExitVehicle(Position const* exitPosition) Vehicle* vehicle = m_vehicle; m_vehicle = NULL; - SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT + SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT Position pos; - if (!exitPosition) // Exit position not specified - vehicle->GetBase()->GetPosition(&pos); + if (!exitPosition) // Exit position not specified + vehicle->GetBase()->GetPosition(&pos); // This should use passenger's current position, leaving it as it is now + // because we calculate positions incorrect (sometimes under map) else pos = *exitPosition; @@ -17663,19 +17603,22 @@ void Unit::_ExitVehicle(Position const* exitPosition) ToPlayer()->SetFallInformation(0, GetPositionZ()); else if (HasUnitMovementFlag(MOVEMENTFLAG_ROOT)) { - WorldPacket data(SMSG_MOVE_SPLINE_UNROOT, 8); + WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8); data.append(GetPackGUID()); SendMessageToSet(&data, false); } - SendMonsterMoveExitVehicle(&pos); - Relocate(&pos); + Movement::MoveSplineInit init(*this); + init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); + init.SetFacing(GetOrientation()); + init.SetTransportExit(); + init.Launch(); + + //GetMotionMaster()->MoveFall(); // Enable this once passenger positions are calculater properly (see above) if (Player* player = ToPlayer()) player->ResummonPetTemporaryUnSummonedIfAny(); - SendMovementFlagUpdate(); - if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) if (((Minion*)vehicle->GetBase())->GetOwner() == this) vehicle->Dismiss(); @@ -17693,24 +17636,13 @@ void Unit::_ExitVehicle(Position const* exitPosition) void Unit::BuildMovementPacket(ByteBuffer *data) const { - switch (GetTypeId()) - { - case TYPEID_UNIT: - if (CanFly()) - const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); - break; - case TYPEID_PLAYER: - // remove unknown, unused etc flags for now - const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED); - if (isInFlight()) - { - WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); - const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED); - } - break; - default: - break; - } + *data << uint32(GetUnitMovementFlags()); // movement flags + *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0 + *data << uint32(getMSTime()); // time / counter + *data << GetPositionX(); + *data << GetPositionY(); + *data << GetPositionZMinusOffset(); + *data << GetOrientation(); bool onTransport = GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT; bool hasInterpolatedMovement = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT; @@ -18116,6 +18048,7 @@ void Unit::SetInFront(Unit const* target) void Unit::SetFacingTo(float ori) { Movement::MoveSplineInit init(*this); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); init.SetFacing(ori); init.Launch(); } @@ -18187,7 +18120,7 @@ void Unit::SendMovementHover() if (GetTypeId() == TYPEID_PLAYER) ToPlayer()->SendMovementSetHover(HasUnitMovementFlag(MOVEMENTFLAG_HOVER)); - WorldPacket data(MSG_MOVE_HOVER, 64); // SMSG_MOVE_SET_HOVERING? + WorldPacket data(MSG_MOVE_HOVER, 64); data.append(GetPackGUID()); BuildMovementPacket(&data); SendMessageToSet(&data, false); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 9d6c22ab8b5..6d188fe3593 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -735,19 +735,6 @@ enum MovementFlags2 MOVEMENTFLAG2_UNK16 = 0x00008000, }; -enum SplineFlags -{ - SPLINEFLAG_WALKMODE = 0x00001000, - SPLINEFLAG_FLYING = 0x00002000, - SPLINEFLAG_TRANSPORT = 0x00800000, - SPLINEFLAG_EXIT_VEHICLE = 0x01000000, -}; - -enum SplineType -{ - SPLINETYPE_FACING_ANGLE = 4, -}; - enum UnitTypeMask { UNIT_MASK_NONE = 0x00000000, @@ -806,8 +793,8 @@ public: m_dispeller(_dispeller), m_dispellerSpellId(_dispellerSpellId), m_chargesRemoved(_chargesRemoved) {} Unit* GetDispeller() { return m_dispeller; } - uint32 GetDispellerSpellId() { return m_dispellerSpellId; } - uint8 GetRemovedCharges() { return m_chargesRemoved; } + uint32 GetDispellerSpellId() const { return m_dispellerSpellId; } + uint8 GetRemovedCharges() const { return m_chargesRemoved; } void SetRemovedCharges(uint8 amount) { m_chargesRemoved = amount; @@ -1350,10 +1337,10 @@ class Unit : public WorldObject uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); } bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); } - bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); } - bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); } - bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); } - bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); } + bool HealthBelowPct(int32 pct) const { return GetHealth() < CountPctFromMaxHealth(pct); } + bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); } + bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); } + bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return uint64(GetHealth()) + uint64(heal) > CountPctFromMaxHealth(pct); } float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; } uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); } uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); } @@ -1632,9 +1619,7 @@ class Unit : public WorldObject void MonsterMoveWithSpeed(float x, float y, float z, float speed); //void SetFacing(float ori, WorldObject* obj = NULL); - void SendMonsterMoveExitVehicle(Position const* newPos); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); - void SendMonsterMoveTransport(Unit* vehicleOwner); void SendMovementFlagUpdate(); /*! These methods send the same packet to the client in apply and unapply case. |
