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authorVincent-Michael <Vincent_Michael@gmx.de>2015-03-01 02:10:57 +0100
committerVincent-Michael <Vincent_Michael@gmx.de>2015-03-01 02:24:59 +0100
commit369b08b68d43f76bae8bf206a69553e22fab54ba (patch)
tree6ad22e6d321e7a17861da5be6df502b5bd9cea24 /src/server/game/Entities/Unit
parent4282ec57f3cffbae381ed9cb40ab3a3c56dc906e (diff)
Core/Misc: Update base stuff for V6.1.0 build 19702
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 92caf93a49f..5460d610285 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16185,7 +16185,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
if (target == this)
visibleFlag |= UF_FLAG_PRIVATE;
else if (GetTypeId() == TYPEID_PLAYER)
- valCount = PLAYER_END_NOT_SELF;
+ valCount = PLAYER_FIELD_END_NOT_SELF;
updateMask.SetCount(valCount);