diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2015-01-17 03:55:29 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2015-01-17 03:55:29 +0100 |
| commit | 36e50ff8ae48855e8dd240aa602058b1593400a8 (patch) | |
| tree | f6a2b3d2be363750cf94db3c5fbd8444763b30f7 /src/server/game/Entities/Unit | |
| parent | b21c346658d6165251363f7a86cfa8c7f5925ba9 (diff) | |
Core/Opcodes: sync with wpp
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f9ed7acb3eb..d20ba57f504 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1378,7 +1378,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) victim->DealDamageMods(this, damage, NULL); /// @todo Move this to a packet handler - WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4); + WorldPacket data(SMSG_SPELL_DAMAGE_SHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4); data << victim->GetGUID(); data << GetGUID(); data << uint32(i_spellProto->Id); @@ -8036,7 +8036,7 @@ void Unit::UnsummonAllTotems() void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical) { // we guess size - WorldPacket data(SMSG_SPELLHEALLOG, 8 + 8 + 4 + 4 + 4 + 4 + 1 + 1); + WorldPacket data(SMSG_SPELL_HEAL_LOG, 8 + 8 + 4 + 4 + 4 + 4 + 1 + 1); data << victim->GetPackGUID(); data << GetPackGUID(); data << uint32(SpellID); @@ -8061,7 +8061,7 @@ int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHeal void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, Powers powerType) { - WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); + WorldPacket data(SMSG_SPELL_ENERGIZE_LOG, (8+8+4+4+4+1)); data << victim->GetPackGUID(); data << GetPackGUID(); data << uint32(spellId); @@ -10374,15 +10374,15 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) // Spline packets are for creatures and move_update are for players static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][3] = { - {SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED }, - {SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED }, - {SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED }, - {SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED }, - {SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED }, - {SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE }, - {SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED }, - {SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED}, - {SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE }, + {SMSG_MOVE_SPLINE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED }, + {SMSG_MOVE_SPLINE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED }, + {SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED }, + {SMSG_MOVE_SPLINE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED }, + {SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED }, + {SMSG_MOVE_SPLINE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE }, + {SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED }, + {SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED}, + {SMSG_MOVE_SPLINE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE }, }; if (GetTypeId() == TYPEID_PLAYER) @@ -13753,9 +13753,9 @@ void Unit::SetRooted(bool apply, bool packetOnly /*= false*/) } if (apply) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_ROOT, SMSG_MOVE_ROOT, SMSG_MOVE_ROOT).Send(); + Movement::PacketSender(this, SMSG_MOVE_SPLINE_ROOT, SMSG_MOVE_ROOT, SMSG_MOVE_ROOT).Send(); else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNROOT, SMSG_MOVE_UNROOT, SMSG_MOVE_UNROOT).Send(); + Movement::PacketSender(this, SMSG_MOVE_SPLINE_UNROOT, SMSG_MOVE_UNROOT, SMSG_MOVE_UNROOT).Send(); } void Unit::SetFeared(bool apply) @@ -15855,9 +15855,9 @@ bool Unit::SetWalk(bool enable) ///@ TODO: Find proper opcode for walk mode setting in player mind controlling a player case if (enable) - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_WALK_MODE, SMSG_SPLINE_MOVE_SET_WALK_MODE).Send(); + Movement::PacketSender(this, SMSG_MOVE_SPLINE_SET_WALK_MODE, SMSG_MOVE_SPLINE_SET_WALK_MODE).Send(); else - Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_RUN_MODE, SMSG_SPLINE_MOVE_SET_RUN_MODE).Send(); + Movement::PacketSender(this, SMSG_MOVE_SPLINE_SET_RUN_MODE, SMSG_MOVE_SPLINE_SET_RUN_MODE).Send(); return true; } @@ -15885,8 +15885,8 @@ bool Unit::SetDisableGravity(bool disable, bool packetOnly /*= false*/) static OpcodeServer const gravityOpcodeTable[2][2] = { - {SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE }, - {SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE } + {SMSG_MOVE_SPLINE_ENABLE_GRAVITY, SMSG_MOVE_GRAVITY_ENABLE }, + {SMSG_MOVE_SPLINE_DISABLE_GRAVITY, SMSG_MOVE_GRAVITY_DISABLE } }; bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; @@ -15934,7 +15934,7 @@ bool Unit::SetSwim(bool enable) else RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - static OpcodeServer const swimOpcodeTable[2] = {SMSG_SPLINE_MOVE_STOP_SWIM, SMSG_SPLINE_MOVE_START_SWIM}; + static OpcodeServer const swimOpcodeTable[2] = { SMSG_MOVE_SPLINE_STOP_SWIM, SMSG_MOVE_SPLINE_START_SWIM}; WorldPackets::Movement::MoveSplineSetFlag packet(swimOpcodeTable[enable]); packet.MoverGUID = GetGUID(); @@ -15963,8 +15963,8 @@ bool Unit::SetCanFly(bool enable) static OpcodeServer const flyOpcodeTable[2][2] = { - {SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY }, - {SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY } + { SMSG_MOVE_SPLINE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY }, + { SMSG_MOVE_SPLINE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY } }; bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; @@ -16001,8 +16001,8 @@ bool Unit::SetWaterWalking(bool enable, bool packetOnly /*= false */) static OpcodeServer const waterWalkingOpcodeTable[2][2] = { - {SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK }, - {SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK} + { SMSG_MOVE_SPLINE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK }, + { SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK } }; bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; @@ -16039,8 +16039,8 @@ bool Unit::SetFeatherFall(bool enable, bool packetOnly /*= false */) static OpcodeServer const featherFallOpcodeTable[2][2] = { - {SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL }, - {SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL } + { SMSG_MOVE_SPLINE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL }, + { SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL } }; bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; @@ -16092,8 +16092,8 @@ bool Unit::SetHover(bool enable, bool packetOnly /*= false*/) static OpcodeServer const hoverOpcodeTable[2][2] = { - {SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER }, - {SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER } + { SMSG_MOVE_SPLINE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER }, + { SMSG_MOVE_SPLINE_SET_HOVER, SMSG_MOVE_SET_HOVER } }; bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER; @@ -16143,7 +16143,7 @@ void Unit::SendSetPlayHoverAnim(bool enable) void Unit::SendMovementSetSplineAnim(Movement::AnimType anim) { - WorldPacket data(SMSG_SPLINE_MOVE_SET_ANIM, 8 + 4); + WorldPacket data(SMSG_MOVE_SPLINE_SET_ANIM, 8 + 4); data << GetPackGUID(); data << uint32(anim); SendMessageToSet(&data, false); |
