diff options
| author | Aokromes <Aokromes@users.noreply.github.com> | 2019-07-08 12:51:42 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-14 23:04:29 +0100 |
| commit | 3ad5bc1e15574e1534fe60e06772d4b293cdf13c (patch) | |
| tree | 578571e2f9cd64dfff6cab45662856e8de90a05d /src/server/game/Entities/Unit | |
| parent | 2532de6acb7d73957a8fca44e7fc26160f47cc47 (diff) | |
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d5dd44c836b..e42cce1e913 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1657,11 +1657,11 @@ class TC_GAME_API Unit : public WorldObject bool IsMagnet() const; Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = nullptr); - int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const; + int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const; uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, uint32 stack = 1) const; - float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const; + float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const; uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const; - int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const; + int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const; uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, uint32 stack = 1) const; float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const; uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const; @@ -1669,10 +1669,10 @@ class TC_GAME_API Unit : public WorldObject uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL); uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL); - bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK); - bool isBlockCritical(); - float SpellCritChanceDone(Spell* spell, AuraEffect const* aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; - float SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect const* aurEff, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType = BASE_ATTACK) const; + bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK); + bool isBlockCritical(); + float SpellCritChanceDone(Spell* spell, AuraEffect const* aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; + float SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect const* aurEff, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType = BASE_ATTACK) const; static uint32 SpellCriticalDamageBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit* victim); static uint32 SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit* victim); @@ -1692,7 +1692,7 @@ class TC_GAME_API Unit : public WorldObject static void CalcAbsorbResist(DamageInfo& damageInfo); static void CalcHealAbsorb(HealInfo& healInfo); - void UpdateSpeed(UnitMoveType mtype); + void UpdateSpeed(UnitMoveType mtype); float GetSpeed(UnitMoveType mtype) const; float GetSpeedRate(UnitMoveType mtype) const { return m_speed_rate[mtype]; } void SetSpeed(UnitMoveType mtype, float newValue); |
