diff options
| author | dr.skull <dr.skull@centrum.sk> | 2012-06-17 02:21:40 +0200 |
|---|---|---|
| committer | dr.skull <dr.skull@centrum.sk> | 2012-06-17 02:23:47 +0200 |
| commit | 3f8efb21cd46dcc0391c84916be6d8f9920aee23 (patch) | |
| tree | 711a1155a20e2b009d6b289c18eeb4c9fc9de4bb /src/server/game/Entities/Unit | |
| parent | 63dd6251540eb3e392d8789f92035b021fb773e2 (diff) | |
add IsEffect() check to correct IsImmunedToSpell
Signed-off-by: dr.skull <dr.skull@centrum.sk>
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index daa8c1e05de..0915f9ea3e9 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11534,10 +11534,12 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) } bool immuneToAllEffects = true; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // State/effect immunities applied by aura expect full spell immunity // Ignore effects with mechanic, they are supposed to be checked separately + if(!spellInfo->Effects[i].IsEffect()) + break; if (!IsImmunedToSpellEffect(spellInfo, i)) { immuneToAllEffects = false; |
