aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Unit
diff options
context:
space:
mode:
authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 20:34:03 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 20:36:12 +0100
commit41cc704bf86dc1832a18cdd7ecd387fbb9137775 (patch)
tree1125a82fd2132e7012b474c94658c3d179ab9360 /src/server/game/Entities/Unit
parent01f3620d4534d2bdafadf9a04f09330d406bd019 (diff)
Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper. - MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client. - Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it) - Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR - Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING Closes #5751
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 478db7d1374..151f7491567 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17117,7 +17117,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
*data << (uint32)m_movementInfo.fallTime;
// 0x00001000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_FALLING)
{
*data << (float)m_movementInfo.j_zspeed;
*data << (float)m_movementInfo.j_sinAngle;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 0e24fdffa9d..cde2c67429c 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -678,8 +678,8 @@ enum MovementFlags
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible.
MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
- MOVEMENTFLAG_JUMPING = 0x00001000,
- MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling
+ MOVEMENTFLAG_FALLING = 0x00001000, // damage dealt on that type of falling
+ MOVEMENTFLAG_FALLING_FAR = 0x00002000,
MOVEMENTFLAG_PENDING_STOP = 0x00004000,
MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
@@ -701,7 +701,7 @@ enum MovementFlags
// TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
MOVEMENTFLAG_MASK_MOVING =
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
- MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
+ MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
MOVEMENTFLAG_SPLINE_ELEVATION,
MOVEMENTFLAG_MASK_TURNING =