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authorShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
committerShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
commit42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch)
treee022243733903be45592138354d1f49342c811a4 /src/server/game/Entities/Unit
parent95615a4b0d9af431b559bcca68ce9f9f38381397 (diff)
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1d4814f7c9b..847a8e6f51e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3045,12 +3045,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
bool Unit::IsInWater() const
{
- return GetBaseMap()->IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
+ return GetMap()->IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
- return GetBaseMap()->IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
+ return GetMap()->IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
void Unit::UpdateUnderwaterState(Map* m, float x, float y, float z)