diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
| commit | 42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch) | |
| tree | e022243733903be45592138354d1f49342c811a4 /src/server/game/Entities/Unit | |
| parent | 95615a4b0d9af431b559bcca68ce9f9f38381397 (diff) | |
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1d4814f7c9b..847a8e6f51e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3045,12 +3045,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const bool Unit::IsInWater() const { - return GetBaseMap()->IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()); + return GetMap()->IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()); } bool Unit::IsUnderWater() const { - return GetBaseMap()->IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()); + return GetMap()->IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()); } void Unit::UpdateUnderwaterState(Map* m, float x, float y, float z) |
