diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-25 19:54:41 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-25 19:54:41 +0100 |
| commit | 447b23c3bbb2bf5f5f947e18d41ff7263fd0c61b (patch) | |
| tree | c0f66be8e89547b3c98809e3de9c6cc334bdf306 /src/server/game/Entities/Unit | |
| parent | 6a5c9bc5e3234d367362211591d636f3ae255f87 (diff) | |
Core: Whitespace cleanup
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 94b4047e943..c30fa910f76 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -441,7 +441,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field Pet* pet = GetPet(); //update pet's AP - Guardian* guardian = GetGuardianPet(); + Guardian* guardian = GetGuardianPet(); //automatically update weapon damage after attack power modification if (ranged) { @@ -1309,7 +1309,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } - else if (IsSpiritWolf()) //wolf benefit from shaman's attack power + else if (IsSpiritWolf()) //wolf benefit from shaman's attack power { float dmg_multiplier = 0.31f; if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit |
