diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 02:24:04 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 18:37:38 -0300 |
| commit | 4c4dca6d694bd1064b403a31a5b1c776a326f3ce (patch) | |
| tree | c951bdede667efa957e7828220e529d59935564c /src/server/game/Entities/Unit | |
| parent | 5a3a9381e445a7d70464d1b97364778e07bbc6f2 (diff) | |
Core/Misc: camelize GetFaction/SetFaction properly
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 26 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 |
2 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index fc1aed52609..effd158dd2a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5555,15 +5555,15 @@ void Unit::setPowerType(Powers new_powertype) FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const { - FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); + FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction()); if (!entry) { if (Player const* player = ToPlayer()) - TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction()); + TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction()); else if (Creature const* creature = ToCreature()) - TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction()); + TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction()); else - TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction()); + TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction()); ABORT(); } @@ -11886,7 +11886,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id) bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) { pet->SetCreatorGUID(GetGUID()); - pet->setFaction(getFaction()); + pet->SetFaction(GetFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); if (GetTypeId() == TYPEID_PLAYER) @@ -12522,8 +12522,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au if (aurApp && aurApp->GetRemoveMode()) return false; - _oldFactionId = getFaction(); - setFaction(charmer->getFaction()); + _oldFactionId = GetFaction(); + SetFaction(charmer->GetFaction()); // Set charmed charmer->SetCharm(this, true); @@ -12639,7 +12639,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) if (_oldFactionId) { - setFaction(_oldFactionId); + SetFaction(_oldFactionId); _oldFactionId = 0; } else @@ -12731,13 +12731,13 @@ void Unit::RestoreFaction() { if (Unit* owner = GetOwner()) { - setFaction(owner->getFaction()); + SetFaction(owner->GetFaction()); return; } } if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature - setFaction(cinfo->faction); + SetFaction(cinfo->faction); } } @@ -12825,7 +12825,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)) return true; - return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction(); + return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction(); } bool Unit::IsInRaidWith(Unit const* unit) const @@ -12844,7 +12844,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)) return true; - return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction(); + return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction(); } void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) @@ -14460,7 +14460,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! else // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) - fieldBuffer << uint32(target->getFaction()); + fieldBuffer << uint32(target->GetFaction()); } else fieldBuffer << m_uint32Values[index]; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 3312e88d3ba..f404302d3f1 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1425,8 +1425,8 @@ class TC_GAME_API Unit : public WorldObject virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHEATH_STATE, sheathed); } // faction template id - uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); } - void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); } + uint32 GetFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); } + void SetFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); } FactionTemplateEntry const* GetFactionTemplateEntry() const; ReputationRank GetReactionTo(Unit const* target) const; |
