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authorariel- <ariel-@users.noreply.github.com>2017-04-28 02:24:04 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-28 18:37:38 -0300
commit4c4dca6d694bd1064b403a31a5b1c776a326f3ce (patch)
treec951bdede667efa957e7828220e529d59935564c /src/server/game/Entities/Unit
parent5a3a9381e445a7d70464d1b97364778e07bbc6f2 (diff)
Core/Misc: camelize GetFaction/SetFaction properly
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp26
-rw-r--r--src/server/game/Entities/Unit/Unit.h4
2 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fc1aed52609..effd158dd2a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5555,15 +5555,15 @@ void Unit::setPowerType(Powers new_powertype)
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
- FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
+ FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
if (!entry)
{
if (Player const* player = ToPlayer())
- TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());
else if (Creature const* creature = ToCreature())
- TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
else
- TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+ TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());
ABORT();
}
@@ -11886,7 +11886,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
pet->SetCreatorGUID(GetGUID());
- pet->setFaction(getFaction());
+ pet->SetFaction(GetFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if (GetTypeId() == TYPEID_PLAYER)
@@ -12522,8 +12522,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (aurApp && aurApp->GetRemoveMode())
return false;
- _oldFactionId = getFaction();
- setFaction(charmer->getFaction());
+ _oldFactionId = GetFaction();
+ SetFaction(charmer->GetFaction());
// Set charmed
charmer->SetCharm(this, true);
@@ -12639,7 +12639,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (_oldFactionId)
{
- setFaction(_oldFactionId);
+ SetFaction(_oldFactionId);
_oldFactionId = 0;
}
else
@@ -12731,13 +12731,13 @@ void Unit::RestoreFaction()
{
if (Unit* owner = GetOwner())
{
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
return;
}
}
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
- setFaction(cinfo->faction);
+ SetFaction(cinfo->faction);
}
}
@@ -12825,7 +12825,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
bool Unit::IsInRaidWith(Unit const* unit) const
@@ -12844,7 +12844,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
@@ -14460,7 +14460,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
- fieldBuffer << uint32(target->getFaction());
+ fieldBuffer << uint32(target->GetFaction());
}
else
fieldBuffer << m_uint32Values[index];
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3312e88d3ba..f404302d3f1 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1425,8 +1425,8 @@ class TC_GAME_API Unit : public WorldObject
virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHEATH_STATE, sheathed); }
// faction template id
- uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
- void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); }
+ uint32 GetFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
+ void SetFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); }
FactionTemplateEntry const* GetFactionTemplateEntry() const;
ReputationRank GetReactionTo(Unit const* target) const;