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authorVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 17:36:52 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 17:36:52 +0200
commit6797d78c1b38f378acc3f43319ebf76aebe98dd3 (patch)
treeded1063ebe4d1ccca179759da62483bdab6191d3 /src/server/game/Entities/Unit
parent4f619eb9378d9115d804d98cec15befc6a6aef6e (diff)
Scripts/Misc: Added missing break in 495ca8c2dc60aa14a9145f24eb166e1ea5802672 (thx to @ccrs)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d6479550ad4..730bafa4c06 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11133,7 +11133,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
return false;
-
+
// If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effects[index].Effect;
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];