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authortobmaps <spambot42@yandex.ru>2011-11-03 16:53:29 +0700
committertobmaps <spambot42@yandex.ru>2011-11-03 16:53:29 +0700
commit68601bb286e7235b2381d70afa3bac29d32ae8ee (patch)
tree9aaf1a4f7c83f96b2409e142d10c847a4f748012 /src/server/game/Entities/Unit
parent809694408aaee6a2020326dc4e17b3b52c49c840 (diff)
Core/Spells: Use correct dbc flag to check if spell can be interrupted
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index bbfe565e342..4523397d8e6 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -44,8 +44,8 @@ enum SpellInterruptFlags
{
SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back
- SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, // interrupt
- SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // enter combat
+ SPELL_INTERRUPT_FLAG_UNK3 = 0x04, // any info?
+ SPELL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt
SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
};