diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-31 13:17:32 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 22:45:55 +0100 |
| commit | 6b1ca0ca128425677043d36a147a019f6d2ac6e6 (patch) | |
| tree | 89a7b8a518a635de8980911257c8f2a2c8cce90a /src/server/game/Entities/Unit | |
| parent | 0c4a2a33fd7d3069afe0294998b4e18a4469ead9 (diff) | |
Core/Combat: Properly unset engagement flag on death.
(cherry picked from commit 9c603ea87f09c47d52f093ccc73ee75c15eff6f5)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7aab5386818..6970018dd72 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10489,8 +10489,6 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId) if (!creature->IsPet()) { - creature->GetThreatManager().ClearAllThreat(); - // must be after setDeathState which resets dynamic flags if (!creature->loot.isLooted()) creature->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE); |
