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authorTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 22:45:55 +0100
commit6b1ca0ca128425677043d36a147a019f6d2ac6e6 (patch)
tree89a7b8a518a635de8980911257c8f2a2c8cce90a /src/server/game/Entities/Unit
parent0c4a2a33fd7d3069afe0294998b4e18a4469ead9 (diff)
Core/Combat: Properly unset engagement flag on death.
(cherry picked from commit 9c603ea87f09c47d52f093ccc73ee75c15eff6f5)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7aab5386818..6970018dd72 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10489,8 +10489,6 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId)
if (!creature->IsPet())
{
- creature->GetThreatManager().ClearAllThreat();
-
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
creature->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);